An advanced DOOM source port maintained by James "Quasar" Haley, descended from Simon "fraggle" Howard's SMMU. It has a whole host of advanced features for editors and players alike, including: - ACS, including many of ZDoom's enhancements - EDF, Eternity Definition File, a language to define and modify monsters, decorations, sounds, text strings, menus, terrain types, and other kinds of data. - ENDOOM and animated startup screen support. - High-resolution support (practically unlimited). - Support for Master Levels and No Rest for the Living, allowing to play them without command line options. - Portals which can be used to create skyboxes and fake 3D architecture. Linked portal allow objects to pass through them, as well. - PNG support