# $OpenBSD$ COMMENT = enhanced/scripting/removed limits doom engine GH_ACCOUNT = team-eternity GH_PROJECT = eternity GH_TAGNAME = 3.42.03a CATEGORIES = games x11 HOMEPAGE = http://www.doomworld.com/eternity/ MAINTAINER = Ryan Freeman # GPLv2 PERMIT_PACKAGE_CDROM = Yes WANTLIB += GL SDL c m pthread SDL_mixer SDL_net WANTLIB += GLU ICE SM X11 Xext MODULES = devel/cmake LIB_DEPENDS = devel/sdl-mixer \ devel/sdl-net # ensure GL/gl.h can be found (cmake should be doing this) CXXFLAGS += -I${X11BASE}/include post-install: # rename binary, install launch script @mv ${PREFIX}/bin/eternity ${PREFIX}/bin/eternity.bin ${INSTALL_SCRIPT} ${FILESDIR}/eternity.sh ${PREFIX}/bin/eternity .include