$OpenBSD$ --- grguDepth.cpp.orig Tue May 31 05:05:03 2005 +++ grguDepth.cpp Tue Oct 18 23:41:56 2011 @@ -62,21 +62,21 @@ grDepthBufferMode( GrDepthBufferMode_t mode ) if ( Glide.State.OriginInformation == GR_ORIGIN_LOWER_LEFT ) { - glOrtho( Glide.State.ClipMinX, Glide.State.ClipMaxX, - Glide.State.ClipMinY, Glide.State.ClipMaxY, + glOrtho( Glide.State.ClipMinX, Glide.State.ClipMaxX, + Glide.State.ClipMinY, Glide.State.ClipMaxY, OpenGL.ZNear, OpenGL.ZFar ); - glViewport( Glide.State.ClipMinX, Glide.State.ClipMinY, - Glide.State.ClipMaxX - Glide.State.ClipMinX, - Glide.State.ClipMaxY - Glide.State.ClipMinY ); + glViewport( OpenGL.ClipMinX, OpenGL.ClipMinY, + OpenGL.ClipMaxX - OpenGL.ClipMinX, + OpenGL.ClipMaxY - OpenGL.ClipMinY ); } else { glOrtho( Glide.State.ClipMinX, Glide.State.ClipMaxX, Glide.State.ClipMaxY, Glide.State.ClipMinY, OpenGL.ZNear, OpenGL.ZFar ); - glViewport( Glide.State.ClipMinX, OpenGL.WindowHeight - Glide.State.ClipMaxY, - Glide.State.ClipMaxX - Glide.State.ClipMinX, - Glide.State.ClipMaxY - Glide.State.ClipMinY ); + glViewport( OpenGL.ClipMinX, OpenGL.WindowHeight - OpenGL.ClipMaxY, + OpenGL.ClipMaxX - OpenGL.ClipMinX, + OpenGL.ClipMaxY - OpenGL.ClipMinY ); } glMatrixMode( GL_MODELVIEW );