# $OpenBSD$ COMMENT = engine to play Doom64 from Nintendo64 natively on pc DISTNAME = doom64ex-2.6pre1 GH_ACCOUNT = svkaiser GH_PROJECT = doom64ex GH_COMMIT = c32c489c7592de74c6e972013a9cd4187e60365f CATEGORIES = games x11 HOMEPAGE = http://doom64ex.wordpress.com/ MAINTAINER = Ryan Freeman # GPLv2 PERMIT_PACKAGE_CDROM = yes WANTLIB += GL SDL2 c fluidsynth m z GLU ICE SM X11 Xext pthread SDL2_net png MODULES = devel/cmake lang/clang MODCLANG_LANGS = c c++ MODCLANG_ARCHS = * LIB_DEPENDS = devel/sdl2 \ devel/sdl2-net \ graphics/png \ audio/fluidsynth WRKDIST = ${WRKDIR}/Doom64EX-${GH_COMMIT}/ post-extract: # set data directory paths correctly @sed -i 's,/games/doom64ex,/doom64ex,g' ${WRKSRC}/data/doom64ex.6 @sed -i 's,/games/doom64ex,/doom64ex,g' \ ${WRKSRC}/src/engine/system/i_system.c @sed -i 's,/games/doom64ex,/doom64ex,g' \ ${WRKSRC}/src/wadtool/CMakeLists.txt post-install: ${INSTALL_DATA} ${WRKSRC}/data/doom64ex.6 ${PREFIX}/man/man6/ .include