// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- // Texture.hh for Blackbox - an X11 Window manager // Copyright (c) 2001 - 2005 Sean 'Shaleh' Perry // Copyright (c) 1997 - 2000, 2002 - 2005 // Bradley T Hughes // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef __Texture_hh #define __Texture_hh #include "Color.hh" #include "Util.hh" namespace bt { // forward declarations class Rect; class Resource; class Texture; void drawTexture(unsigned int screen, const Texture &texture, Drawable drawable, const Rect &trect, const Rect &urect, Pixmap pixmap = 0ul); /* If 'name.appearance' cannot be found, a flat solid texture in the defaultColor is returned; otherwise, the texture is read. All missing colors are set to the defaultColor. */ Texture textureResource(const Display &display, unsigned int screen, const Resource &resource, const std::string &name, const std::string &className, const std::string &defaultColor = "black"); /* If 'name.appearance' cannot be found, the defaultTexture is returned; otherwise, the above function is called with the passed arguments. */ Texture textureResource(const Display &display, unsigned int screen, const Resource &resource, const std::string &name, const std::string &className, const Texture &defaultTexture); class Texture { public: enum Type { // bevel options Flat = (1l<<0), Sunken = (1l<<1), Raised = (1l<<2), // textures Solid = (1l<<3), Gradient = (1l<<4), // gradients Horizontal = (1l<<5), Vertical = (1l<<6), Diagonal = (1l<<7), CrossDiagonal = (1l<<8), Rectangle = (1l<<9), Pyramid = (1l<<10), PipeCross = (1l<<11), Elliptic = (1l<<12), // parent relative image Parent_Relative = (1l<<13), // fake interlaced image Interlaced = (1l<<14), // border around image Border = (1l<<15) }; inline Texture(void) : t(0ul), bw(0u) { } inline Texture(const Texture &tt) { *this = tt; } inline const std::string &description(void) const { return descr; } void setDescription(const std::string &d); void setColor1(const Color &new_color); inline void setColor2(const Color &new_color) { c2 = new_color; } inline void setBorderColor(const Color &new_borderColor) { bc = new_borderColor; } inline const Color &color1(void) const { return c1; } inline const Color &color2(void) const { return c2; } inline const Color &borderColor(void) const { return bc; } inline const Color &lightColor(void) const { return lc; } inline const Color &shadowColor(void) const { return sc; } inline unsigned long texture(void) const { return t; } inline void setTexture(unsigned long _texture) { t = _texture; } inline void addTexture(unsigned long _texture) { t |= _texture; } inline unsigned int borderWidth(void) const { return bw; } inline void setBorderWidth(unsigned int new_bw) { bw = new_bw; } Texture &operator=(const Texture &tt); inline bool operator==(const Texture &tt) const { return (c1 == tt.c1 && c2 == tt.c2 && bc == tt.bc && lc == tt.lc && sc == tt.sc && t == tt.t && bw == tt.bw); } inline bool operator!=(const Texture &tt) const { return (!operator==(tt)); } private: std::string descr; Color c1, c2, bc, lc, sc; unsigned long t; unsigned int bw; }; } // namespace bt #endif // __Texture_hh