// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- // Clientmenu.cc for Blackbox - an X11 Window manager // Copyright (c) 2001 - 2005 Sean 'Shaleh' Perry // Copyright (c) 1997 - 2000, 2002 - 2005 // Bradley T Hughes // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #include "Clientmenu.hh" #include "Window.hh" #include "Screen.hh" Clientmenu::Clientmenu(bt::Application &app, BScreen& screen, unsigned int workspace) : bt::Menu(app, screen.screenNumber()), _workspace(workspace), _screen(screen) { setAutoDelete(false); showTitle(); } void Clientmenu::itemClicked(unsigned int id, unsigned int button) { BlackboxWindow *win = _screen.window(_workspace, id); if (button == 2) { // move win to current workspace if (_workspace != _screen.currentWorkspace()) win->changeWorkspace(_screen.currentWorkspace()); } else { // change to the win's workspace if (_workspace != _screen.currentWorkspace()) _screen.setCurrentWorkspace(_workspace); } if (!win->isVisible()) win->show(); _screen.raiseWindow(win); win->setInputFocus(); }