// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- // StackingList.hh for Blackbox - an X11 Window manager // Copyright (c) 2001 - 2005 Sean 'Shaleh' Perry // Copyright (c) 1997 - 2000, 2002 - 2005 // Bradley T Hughes // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef __StackingList_hh #define __StackingList_hh #include #include #include class BlackboxWindow; class StackEntity; typedef std::list BlackboxWindowList; typedef std::list StackEntityList; typedef std::vector WindowStack; class StackingList { public: enum Layer { LayerNormal, LayerFullScreen, LayerAbove, LayerBelow, LayerDesktop }; typedef StackEntityList::iterator iterator; typedef StackEntityList::reverse_iterator reverse_iterator; typedef StackEntityList::const_iterator const_iterator; typedef StackEntityList::const_reverse_iterator const_reverse_iterator; StackingList(void); iterator insert(StackEntity *entity); iterator append(StackEntity *entity); iterator remove(StackEntity *entity); iterator& layer(Layer which); void changeLayer(StackEntity *entity, Layer new_layer); iterator raise(StackEntity *entity); iterator lower(StackEntity *entity); bool empty(void) const { return (stack.size() == 5); } StackEntityList::size_type size(void) const { return stack.size() - 5; } StackEntity *front(void) const; StackEntity *back(void) const; iterator begin(void) { return stack.begin(); } iterator end(void) { return stack.end(); } reverse_iterator rbegin(void) { return stack.rbegin(); } reverse_iterator rend(void) { return stack.rend(); } const_iterator begin(void) const { return stack.begin(); } const_iterator end(void) const { return stack.end(); } const_reverse_iterator rbegin(void) const { return stack.rbegin(); } const_reverse_iterator rend(void) const { return stack.rend(); } void dump(void) const; private: StackEntityList stack; iterator fullscreen, above, normal, below, desktop; }; class StackEntity { private: StackingList::Layer _layer; public: inline StackEntity() : _layer(StackingList::LayerNormal) { } inline virtual ~StackEntity() { } inline void setLayer(StackingList::Layer new_layer) { _layer = new_layer; } inline StackingList::Layer layer(void) const { return _layer; } virtual Window windowID(void) const = 0; }; #endif // __StackingList_hh