===========================================================================
Title                   : The Eternity Engine v3.33.50 "Phoenix"
Filename                : ee3.33.50-win32.zip
Release date            : 10/23/2006
Author                  : Team Eternity
                          James "Quasar" Haley, Stephen "SoM" McGranahan,
                          and Joe Kennedy
Email Address           : haleyjd@hotmail.com
Other Files By Author   : ee3_33_50-linux.tar.gz
                          ee3.33.50-dos.zip
                          ee3.33.50-src.zip 
                          ee3.33.50-docs.zip
                          ee3.33.50-small.zip
                          ee3.33.50-edf.zip

Description             : Eternity is the newest source port to inherit the 
                          banner of BOOM. Descended from MBF, it attempts 
                          to carry on the effort to put editability, 
                          reliability, and compatibility first. From SMMU 
                          it also gains the momentum to give the player new
                          options rather than to dictate DOOM purity.
                          Eternity includes full BOOM compatibility, as 
                          well as most features added in MBF and SMMU. In 
                          addition, Eternity adds many more. Check out the 
                          extensive documentation package for full 
                          information.
                          
Dedication              : This version of the Eternity Engine is respectfully
                          dedicated to the memory of our friend, Dylan "Toke"
                          McIntosh, January 14 1983 - August 19 2006.

Additional Credits to   : id Software       GPL DOOM source code, Quake 2
                          Chi Hoang         Original DosDOOM port
                          Lee Killough      BOOM, MBF
                          Jim Flynn         BOOM
                          Rand Phares       BOOM
                          Ty Halderman      BOOM
                          Stan Gula         BOOM
                          Simon Howard      SMMU, Chocolate Doom
                          Colin Phipps      PrBoom
                          Florian Schulze   PrBoom
                          Randy Heit        zdoom
                          Graf Zahl         zdoom
                          Martin Hedenfalk  libConfuse library
                          DJ Delorie        DJGPP libc
                          Sam Lantinga      SDL, SDL_mixer
                             et al.
                          ITB CompuPhase    Small scripting language
                          Matt Weinstein    MinGW libc
                             et al.
                          Derek Mac Donald  Start map
                          Bob Satori        Graphics
                          
Special Thanks to       : DooMWiz
                          Nemesis
                          Carnevil
                          Cephaler
                          Julian Aubourg
                          Anders Astrand
                          Joel Murdoch
                          SargeBaldy
                          Toke
                          Lut
                          Gaston "Mordeth" Lahaut
                          All Eternity Engine beta testers
                          #zdoom
                          

===========================================================================
* What is included *

New levels              : No
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Yes (Source code)
Other files required    : EE 3.33.50 binary distribution


* Construction *

Base                    : SMMU v3.21 / v3.30
Build Time              : Eight years and counting
Editor(s) used          : Visual Studio 6.0, UltraEdit-32, Doom Builder
Known Bugs              : Too many to mention here
May Not Run With...     : Anything made for other source ports


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or 
reuse, subject to the terms of the GNU General Public License which may be
found inside the file named "COPYING".  Permissions have been obtained from
original authors for any of their resources modified or included in this 
file.

You MAY distribute this file without any restrictions.


* Where to get the file that this text file describes *

Web sites: http://eternity.mancubus.net/ee3.33.50-src.zip
FTP sites: None

      
===========================================================================

* Disclaimer *

This software is covered by NO WARRANTY, implicit or otherwise, including
the implied warranties of merchantability and fitness for a particular
purpose. The authors of this software accept no responsibility for any ill
effects caused by its use and will not be held liable for any damages, 
even if they have been made aware of the possibility of such damages.

Bug reports and feature requests will be appreciated.

Please email haleyjd@hotmail.com with any concerns.


* Warranty *

This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.


* Copyright / Permissions * 

This source code is released under the terms of the GNU General Public License
(GPL). The terms of this license can be found in the file "Copying" included 
inside the archive, but what it basically entails is that you are free to 
modify it, but if that you intend to distribute any such modification, free or
for any consideration, you are obligated to provide the source for that 
modification as well.

Some code in this distribution is under terms specified by the zdoom source 
distribution license, which is included in the archive. This license is 
considered less restrictive than the GPL, and has been determined to be legally
compatible with it. Therefore, that code can also be considered to be covered 
by the above license for purposes of modification and distribution with this 
archive.

Team Eternity will enforce this license to the best of its ability.

Copyright holders in this work, along with the source of their code,
include (but may not be limited to) the following:

id Software ............ GPL DOOM source distribution
Chi Hoang .............. Original DosDOOM port
Lee Killough ........... BOOM, MBF
Jim Flynn .............. BOOM
Rand Phares ............ BOOM
Ty Halderman ........... BOOM
Stan Gula .............. BOOM
Simon Howard ........... SMMU
Colin Phipps ........... PRBOOM
Florian Schulze ........ PRBOOM
Randy Heit ............. ZDOOM
Martin Hedenfalk ....... libConfuse cfg parser library
DJ Delorie ............. DJGPP libc
James Haley ............ Original code
Steven McGranahan ...... Original code

If you believe you own code in this work and have not been given
credit, please contact the author. No one has been intentionally
omitted for any reason personal or otherwise.


* Instructions for Compilation *

DOS Build -- DJGPP

The DOS build, which uses DJGPP, can be constructed by changing into the source
sub-directory and typing "make" or "make debug" -- the resulting objects and 
executable will be built into the obj or objdebug directories respectively. You
will need Allegro v3.x -- see the file allegro.h for more information on what 
versions of this library are compatible.  This version was built using an older
version of DJGPP, with GCC v2.81.  It should be possible to build it with newer
versions, but some small modifications might be necessary.


Windows Build -- Microsoft Visual C++

Requires Visual C++ 6.0 or later.

Just load the provided workspace and use the "Build" menu as always. You will 
need SDL 1.2.10 and SDL Mixer 1.2.7 or later, and you will also need to change 
the "Additional Include Directories" under project options. The project expects
the SDL library files to be in your VC++ lib directory, although this can be 
changed as well by editing the "Additional Library Directories" Link option.


Windows Build -- Dev-C++

A Dev-C++ project is provided.


Linux Build -- GCC

Use the makefile.am file.


