TODO,BUG (in no particular order): Graphic glitch with superdodge ball and raster interrupt (pb with char drawing) Savage reign doesn't work with generator68k [FIXED] Correct some bug introduce with generator68k (mainly, the presentation of garou) [FIXED] gururin has graphic glitch pulstar doesn't work (copy protection) Automatic sprite animation is sometime too fast (terry 3rd round stage in garou, mslug2 background...) viewpoin make unaligned word access (??) -> crash under sparc... Optimize the raster code (Partialy done for i386 with mmx). Optimize the 25% trancparency drawing code (write a i386 asm version). Add 25% and 50% drawing routine for raster effect [DONE]. Write a sparc (maybe i386) dynamic recompiler backend for generator68k. Rewrite the sound part. Check compilation with gcc3.x (DONE for 3.0) Check mmx support. Write a better doc. Add network support. Effect doesn't work with Hardware surface Gowcaizer is slow with raster OverTop freeze with raster ...