#ifndef _GLPROC_H_ #define _GLPROC_H_ #ifndef GP2X #include "SDL_opengl.h" void (*pglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (*pglClear)(GLbitfield mask); void (*pglEnable)(GLenum cap); void (*pglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); void (*pglTexParameteri)(GLenum target, GLenum pname, GLint param); void (*pglPixelStorei)(GLenum pname, GLint param); void (*pglTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (*pglBegin)(GLenum mode); void (*pglEnd)(); void (*pglTexCoord2f)(GLfloat s, GLfloat t); void (*pglVertex2f)(GLfloat s, GLfloat t); #endif #endif