#ifndef _VIDEOGL_H_ #define _VIDEOGL_H_ #ifdef FULL_GL #include "SDL.h" #include "SDL_opengl.h" typedef struct FGL_TILE { Uint32 no; int x; float y; int zx; float zy; SDL_bool flipx,flipy; Uint16 pal; }FGL_TILE; typedef struct FGL_STRIP { int x,y; int zx,zy; int nb_tile; FGL_TILE tiles[0x3f]; }FGL_STRIP; FGL_STRIP strips[0x180]; SDL_bool fgl_init_video(void); void fgl_drawscreen(void); #endif #endif