# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** 編集しないでください ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602 CFG=game - Win32 Debug Alpha !MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。 !MESSAGE [メイクファイルのエクスポート] コマンドを使用して実行してください !MESSAGE !MESSAGE NMAKE /f "game.mak". !MESSAGE !MESSAGE NMAKE の実行時に構成を指定できます !MESSAGE コマンド ライン上でマクロの設定を定義します。例: !MESSAGE !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha" !MESSAGE !MESSAGE 選択可能なビルド モード: !MESSAGE !MESSAGE "game - Win32 Release" ("Win32 (x86) Dynamic-Link Library" 用) !MESSAGE "game - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" 用) !MESSAGE "game - Win32 Debug Alpha" ("Win32 (ALPHA) Dynamic-Link Library" 用) !MESSAGE "game - Win32 Release Alpha" ("Win32 (ALPHA) Dynamic-Link Library" 用) !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" !IF "$(CFG)" == "game - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "." CPP=cl.exe # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\Quake2\3zb2/gamex86.dll" # SUBTRACT LINK32 /incremental:yes /debug !ELSEIF "$(CFG)" == "game - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "." CPP=cl.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /debug /machine:I386 /out:"..\Quake2\3zb2/gamex86.dll" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug Alpha" # PROP BASE Intermediate_Dir "Debug Alpha" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\DebugAxp" # PROP Intermediate_Dir ".\DebugAxp" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 CPP=cl.exe # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /QA21164 /MTd /c RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "game___W" # PROP BASE Intermediate_Dir "game___W" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\ReleaseAXP" # PROP Intermediate_Dir ".\ReleaseAXP" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 CPP=cl.exe # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /QA21164 /c RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll" # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll" !ENDIF # Begin Target # Name "game - Win32 Release" # Name "game - Win32 Debug" # Name "game - Win32 Debug Alpha" # Name "game - Win32 Release Alpha" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\bot.c !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ENDIF # End Source File # Begin Source File SOURCE=.\bot_fire.c !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ENDIF # End Source File # Begin Source File SOURCE=.\bot_func.c !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ENDIF # End Source File # Begin Source File SOURCE=.\bot_za.c !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ENDIF # End Source File # Begin Source File SOURCE=.\g_chase.c !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ENDIF # End Source File # Begin Source File SOURCE=.\g_cmds.c !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" DEP_CPP_G_CMD=\ ".\g_local.h"\ ".\game.h"\ NODEP_CPP_G_CMD=\ "..\qcommon\qcommon.h"\ "..\qcommon\qfiles.h"\ "..\server\server.h"\ !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ENDIF # End Source File # Begin Source File SOURCE=.\g_combat.c !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" DEP_CPP_G_COM=\ ".\g_local.h"\ ".\game.h"\ NODEP_CPP_G_COM=\ "..\qcommon\qcommon.h"\ "..\qcommon\qfiles.h"\ "..\server\server.h"\ !ELSEIF "$(CFG)" == "game - 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Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" DEP_CPP_G_TAR=\ ".\g_local.h"\ ".\game.h"\ NODEP_CPP_G_TAR=\ "..\qcommon\qcommon.h"\ "..\qcommon\qfiles.h"\ "..\server\server.h"\ !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ENDIF # End Source File # Begin Source File SOURCE=.\g_trigger.c !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" DEP_CPP_G_TRI=\ ".\g_local.h"\ ".\game.h"\ NODEP_CPP_G_TRI=\ "..\qcommon\qcommon.h"\ "..\qcommon\qfiles.h"\ "..\server\server.h"\ !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ENDIF # End Source File # Begin Source File SOURCE=.\g_utils.c !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" DEP_CPP_G_UTI=\ ".\g_local.h"\ ".\game.h"\ NODEP_CPP_G_UTI=\ "..\qcommon\qcommon.h"\ "..\qcommon\qfiles.h"\ "..\server\server.h"\ !ELSEIF "$(CFG)" == "game - 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Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ENDIF # End Source File # Begin Source File SOURCE=.\q_shared.c !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\bot.h # End Source File # Begin Source File SOURCE=.\botstr.h # End Source File # Begin Source File SOURCE=.\g_local.h # End Source File # Begin Source File SOURCE=.\game.h # End Source File # Begin Source File SOURCE=.\q_shared.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # End Target # End Project