$OpenBSD$ --- Makefile.orig Mon Sep 1 01:34:12 2008 +++ Makefile Mon Sep 1 01:36:47 2008 @@ -1,298 +1,72 @@ +SHLIB= game +SHLIB_NAME= game.so -BUILD_DEBUG_DIR=debug -BUILD_RELEASE_DIR=release +SRCS= dm_ball.c \ + dm_tag.c \ + g_ai.c \ + g_chase.c \ + g_cmds.c \ + g_combat.c \ + g_func.c \ + g_items.c \ + g_main.c \ + g_misc.c \ + g_monster.c \ + g_newai.c \ + g_newdm.c \ + g_newfnc.c \ + g_newtarg.c \ + g_newtrig.c \ + g_newweap.c \ + g_phys.c \ + g_save.c \ + g_spawn.c \ + g_sphere.c \ + g_svcmds.c \ + g_target.c \ + g_trigger.c \ + g_turret.c \ + g_utils.c \ + g_weapon.c \ + m_actor.c \ + m_berserk.c \ + m_boss2.c \ + m_boss3.c \ + m_boss31.c \ + m_boss32.c \ + m_brain.c \ + m_carrier.c \ + m_chick.c \ + m_flash.c \ + m_flipper.c \ + m_float.c \ + m_flyer.c \ + m_gladiator.c \ + m_gunner.c \ + m_hover.c \ + m_infantry.c \ + m_insane.c \ + m_medic.c \ + m_move.c \ + m_mutant.c \ + m_parasite.c \ + m_soldier.c \ + m_stalker.c \ + m_supertank.c \ + m_tank.c \ + m_turret.c \ + m_widow.c \ + m_widow2.c \ + p_client.c \ + p_hud.c \ + p_trail.c \ + p_view.c \ + p_weapon.c \ + q_shared.c -CC=gcc -BASE_CFLAGS=-Dstricmp=strcasecmp -RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations -DEBUG_CFLAGS=$(BASE_CFLAGS) -g -LDFLAGS=-ldl -lm +CFLAGS+= -Dstricmp=strcasecmp -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations -SHLIBEXT=so +LDFLAGS+= -L/lib -L/usr/lib -lm -SHLIBCFLAGS=-fPIC -SHLIBLDFLAGS=-shared - -DO_CC=$(CC) $(CFLAGS) -o $@ -c $< -DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< - -TARGETS=$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ - -build_debug: - @-mkdir $(BUILD_DEBUG_DIR) - $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" - -build_release: - @-mkdir $(BUILD_RELEASE_DIR) - $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)" - -all: build_debug build_release - -targets: $(TARGETS) - -ROGUE_OBJS = \ - $(BUILDDIR)/dm_ball.o \ - $(BUILDDIR)/dm_tag.o \ - $(BUILDDIR)/g_ai.o \ - $(BUILDDIR)/g_chase.o \ - $(BUILDDIR)/g_cmds.o \ - $(BUILDDIR)/g_combat.o \ - $(BUILDDIR)/g_func.o \ - $(BUILDDIR)/g_items.o \ - $(BUILDDIR)/g_main.o \ - $(BUILDDIR)/g_misc.o \ - $(BUILDDIR)/g_monster.o \ - $(BUILDDIR)/g_newai.o \ - $(BUILDDIR)/g_newdm.o \ - $(BUILDDIR)/g_newfnc.o \ - $(BUILDDIR)/g_newtarg.o \ - $(BUILDDIR)/g_newtrig.o \ - $(BUILDDIR)/g_newweap.o \ - $(BUILDDIR)/g_phys.o \ - $(BUILDDIR)/g_save.o \ - $(BUILDDIR)/g_spawn.o \ - $(BUILDDIR)/g_sphere.o \ - $(BUILDDIR)/g_svcmds.o \ - $(BUILDDIR)/g_target.o \ - $(BUILDDIR)/g_trigger.o \ - $(BUILDDIR)/g_turret.o \ - $(BUILDDIR)/g_utils.o \ - $(BUILDDIR)/g_weapon.o \ - $(BUILDDIR)/m_actor.o \ - $(BUILDDIR)/m_berserk.o \ - $(BUILDDIR)/m_boss2.o \ - $(BUILDDIR)/m_boss3.o \ - $(BUILDDIR)/m_boss31.o \ - $(BUILDDIR)/m_boss32.o \ - $(BUILDDIR)/m_brain.o \ - $(BUILDDIR)/m_carrier.o \ - $(BUILDDIR)/m_chick.o \ - $(BUILDDIR)/m_flash.o \ - $(BUILDDIR)/m_flipper.o \ - $(BUILDDIR)/m_float.o \ - $(BUILDDIR)/m_flyer.o \ - $(BUILDDIR)/m_gladiator.o \ - $(BUILDDIR)/m_gunner.o \ - $(BUILDDIR)/m_hover.o \ - $(BUILDDIR)/m_infantry.o \ - $(BUILDDIR)/m_insane.o \ - $(BUILDDIR)/m_medic.o \ - $(BUILDDIR)/m_move.o \ - $(BUILDDIR)/m_mutant.o \ - $(BUILDDIR)/m_parasite.o \ - $(BUILDDIR)/m_soldier.o \ - $(BUILDDIR)/m_stalker.o \ - $(BUILDDIR)/m_supertank.o \ - $(BUILDDIR)/m_tank.o \ - $(BUILDDIR)/m_turret.o \ - $(BUILDDIR)/m_widow.o \ - $(BUILDDIR)/m_widow2.o \ - $(BUILDDIR)/p_client.o \ - $(BUILDDIR)/p_hud.o \ - $(BUILDDIR)/p_trail.o \ - $(BUILDDIR)/p_view.o \ - $(BUILDDIR)/p_weapon.o \ - $(BUILDDIR)/q_shared.o - -$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) - $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) - -$(BUILDDIR)/dm_ball.o : dm_ball.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/dm_tag.o : dm_tag.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_ai.o : g_ai.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_chase.o : g_chase.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_cmds.o : g_cmds.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_combat.o : g_combat.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_func.o : g_func.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_items.o : g_items.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_main.o : g_main.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_misc.o : g_misc.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_monster.o : g_monster.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_newai.o : g_newai.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_newdm.o : g_newdm.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_newfnc.o : g_newfnc.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_newtarg.o : g_newtarg.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_newtrig.o : g_newtrig.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_newweap.o : g_newweap.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_phys.o : g_phys.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_save.o : g_save.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_spawn.o : g_spawn.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_sphere.o : g_sphere.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_svcmds.o : g_svcmds.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_target.o : g_target.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_trigger.o : g_trigger.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_turret.o : g_turret.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_utils.o : g_utils.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/g_weapon.o : g_weapon.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_actor.o : m_actor.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_berserk.o : m_berserk.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_boss2.o : m_boss2.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_boss3.o : m_boss3.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_boss31.o : m_boss31.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_boss32.o : m_boss32.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_brain.o : m_brain.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_carrier.o : m_carrier.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_chick.o : m_chick.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_flash.o : m_flash.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_flipper.o : m_flipper.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_float.o : m_float.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_flyer.o : m_flyer.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_gladiator.o : m_gladiator.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_gunner.o : m_gunner.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_hover.o : m_hover.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_infantry.o : m_infantry.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_insane.o : m_insane.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_medic.o : m_medic.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_move.o : m_move.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_mutant.o : m_mutant.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_parasite.o : m_parasite.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_soldier.o : m_soldier.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_stalker.o : m_stalker.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_supertank.o : m_supertank.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_tank.o : m_tank.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_turret.o : m_turret.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_widow.o : m_widow.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/m_widow2.o : m_widow2.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/p_client.o : p_client.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/p_hud.o : p_hud.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/p_trail.o : p_trail.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/p_view.o : p_view.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/p_weapon.o : p_weapon.c - $(DO_SHLIB_CC) - -$(BUILDDIR)/q_shared.o : q_shared.c - $(DO_SHLIB_CC) - -###################### - -clean: clean-debug clean-release - -clean-debug: - $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" - -clean-release: - $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" - -clean2: - -rm -f $(ROGUE_OBJS) +.include