-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- air_attack.lua - Define the air attack AI. -- -- (c) Copyright 2000-2004 by Lutz Sammer and Jimmy Salmon -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- -- $Id: air_attack.lua 1394 2006-10-29 01:11:48Z jsalmon3 $ InitFuncs:add(function() ai_air_attack_func = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} ai_air_attack_end_loop_func = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} end) local player local end_loop_air_funcs = { function() print("Looping !"); return false end, function() return AiForce(1, {AiFlyer(), 2}) end, function() return AiForce(2, {AiFlyer(), 2}) end, function() return AiForce(3, {AiFlyer(), 2}) end, function() return AiForce(4, {AiFlyer(), 2}) end, function() return AiForce(5, {AiFlyer(), 2}) end, function() return AiForce(6, {AiFlyer(), 1}) end, function() return AiWaitForce(5) end, function() return AiWaitForce(6) end, -- wait until attack party is completed function() return AiAttackWithForce(1) end, function() return AiAttackWithForce(2) end, function() return AiAttackWithForce(3) end, function() return AiAttackWithForce(4) end, function() return AiAttackWithForce(5) end, function() return AiSleep(500) end, function() ai_air_attack_end_loop_func[player] = 0; return false end, } function AiAirAttackEndloop() local ret while (true) do ret = end_loop_air_funcs[ai_air_attack_end_loop_func[player]]() if (ret) then break end ai_air_attack_end_loop_func[player] = ai_air_attack_end_loop_func[player] + 1 end return true end local air_funcs = { function() AiDebug(false) return false end, function() return AiSleep(AiGetSleepCycles()) end, function() AiSetReserve({0, 0, 0, 0, 0, 0, 0}) return false end, function() return AiNeed(AiCityCenter()) end, function() return AiSet(AiWorker(), 1) end, function() return AiWait(AiCityCenter()) end, function() return AiWait(AiWorker()) end, -- start hangs if nothing is available function() return AiSet(AiWorker(), 9) end, function() return AiNeed(AiLumberMill()) end, function() return AiNeed(AiBarracks()) end, function() return AiWait(AiBarracks()) end, function() return AiForce(0, {AiSoldier(), 2}) end, function() return AiWaitForce(0) end, -- wait until defense is ready function() return AiNeed(AiBlacksmith()) end, function() return AiUpgradeTo(AiBetterCityCenter()) end, function() return AiSet(AiWorker(), 15) end, function() return AiForce(0, {AiSoldier(), 2, AiShooter(), 3}) end, function() return AiWait(AiBetterCityCenter()) end, function() return AiNeed(AiStables()) end, function() return AiNeed(AiTower()) end, function() return AiUpgradeTo(AiGuardTower()) end, function() return AiNeed(AiTower()) end, function() return AiUpgradeTo(AiGuardTower()) end, function() return AiUpgradeTo(AiBestCityCenter()) end, function() return AiWait(AiBestCityCenter()) end, -- need this for airport! function() return AiNeed(AiAirport()) end, function() return AiForce(2, {AiFlyer(), 1}) end, function() return AiWaitForce(2) end, function() return AiAttackWithForce(2) end, function() return AiSleep(500) end, function() return AiNeed(AiCityCenter()) end, function() return AiNeed(AiTower()) end, function() return AiUpgradeTo(AiGuardTower()) end, function() return AiNeed(AiAirport()) end, function() return AiForce(2, {AiFlyer(), 2}) end, function() return AiWaitForce(2) end, function() return AiNeed(AiCityCenter()) end, function() return AiNeed(AiTower()) end, function() return AiUpgradeTo(AiGuardTower()) end, function() return AiNeed(AiAirport()) end, function() return AiSet(AiWorker(), 20) end, function() return AiForce(1, {AiFlyer(), 2}) end, function() return AiAttackWithForce(2) end, function() return AiSleep(500) end, function() return AiNeed(AiTower()) end, function() return AiUpgradeTo(AiGuardTower()) end, function() return AiNeed(AiTower()) end, function() return AiUpgradeTo(AiCannonTower()) end, function() return AiForce(2, {AiFlyer(), 1}) end, function() return AiWaitForce(1) end, function() return AiAttackWithForce(1) end, function() return AiSleep(500) end, function() return AiNeed(AiTower()) end, function() return AiUpgradeTo(AiGuardTower()) end, function() return AiNeed(AiTower()) end, function() return AiForce(1, {AiFlyer(), 1}) end, function() return AiForce(2, {AiFlyer(), 2}) end, function() return AiForce(3, {AiFlyer(), 2}) end, function() return AiWaitForce(2) end, function() return AiWaitForce(3) end, function() return AiAttackWithForce(2) end, function() return AiAttackWithForce(3) end, function() return AiSleep(500) end, function() return AiNeed(AiTower()) end, function() return AiUpgradeTo(AiGuardTower()) end, function() return AiForce(1, {AiFlyer(), 2}) end, function() return AiForce(2, {AiFlyer(), 2}) end, function() return AiForce(3, {AiFlyer(), 2}) end, function() return AiWaitForce(2) end, function() return AiWaitForce(3) end, function() return AiAttackWithForce(2) end, function() return AiAttackWithForce(3) end, function() return AiSleep(500) end, function() return AiNeed(AiTower()) end, function() return AiUpgradeTo(AiGuardTower()) end, function() return AiForce(1, {AiFlyer(), 2}) end, function() return AiForce(2, {AiFlyer(), 2}) end, function() return AiForce(3, {AiFlyer(), 3}) end, function() return AiWaitForce(2) end, function() return AiWaitForce(3) end, function() return AiAttackWithForce(2) end, function() return AiAttackWithForce(3) end, function() return AiSleep(500) end, function() return AiNeed(AiTower()) end, function() return AiUpgradeTo(AiGuardTower()) end, function() return AiForce(1, {AiFlyer(), 2}) end, function() return AiForce(2, {AiFlyer(), 3}) end, function() return AiForce(3, {AiFlyer(), 3}) end, function() return AiWaitForce(2) end, function() return AiWaitForce(3) end, function() return AiAttackWithForce(2) end, function() return AiAttackWithForce(3) end, function() return AiSleep(500) end, function() return AiForce(1, {AiFlyer(), 1}) end, function() return AiForce(2, {AiFlyer(), 2}) end, function() return AiForce(3, {AiFlyer(), 2}) end, function() return AiForce(4, {AiFlyer(), 2}) end, function() return AiForce(5, {AiFlyer(), 2}) end, function() return AiWaitForce(5) end, function() return AiAttackWithForce(2) end, function() return AiAttackWithForce(3) end, function() return AiAttackWithForce(4) end, function() return AiAttackWithForce(5) end, function() return AiSleep(500) end, function() return AiAirAttackEndloop() end, } function AiAirAttack() local ret player = AiPlayer() + 1 while (true) do -- print("Executing air_funcs[" .. ai_air_attack_func[player] .. "]") ret = air_funcs[ai_air_attack_func[player]]() if (ret) then break end ai_air_attack_func[player] = ai_air_attack_func[player] + 1 end end DefineAi("wc2-air-attack", "*", "wc2-air-attack", AiAirAttack)