-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- sea_attack.lua - Define the sea attack AI. -- -- (c) Copyright 2000-2004 by Lutz Sammer and Jimmy Salmon -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- -- $Id: sea_attack.lua 1394 2006-10-29 01:11:48Z jsalmon3 $ InitFuncs:add(function() ai_sea_attack_func = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} ai_sea_attack_end_loop_func = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} end) local player local end_loop_sea_funcs = { function() print("Looping !"); return false end, function() return AiForce(1, {AiDestroyer(), 6, AiBattleship(), 7, AiScout(), 1}) end, function() return AiForce(2, {AiSoldier(), 4, AiCavalry(), 4, AiCatapult(), 4, AiTransporter(), 2}) end, function() return AiWaitForce(1) end, function() return AiWaitForce(2) end, function() return AiAttackWithForce(1) end, function() return AiAttackWithForce(2) end, function() return AiSleep(500) end, function() ai_sea_attack_end_loop_func[player] = 0; return false end, } function AiSeaAttackEndloop() local ret while (true) do ret = end_loop_sea_funcs[ai_sea_attack_end_loop_func[player]]() if (ret) then break end ai_sea_attack_end_loop_func[player] = ai_sea_attack_end_loop_func[player] + 1 end return true end local sea_funcs = { function() AiDebug(false) return false end, function() return AiSleep(AiGetSleepCycles()) end, function() return AiNeed(AiCityCenter()) end, function() return AiSet(AiWorker(), 1) end, function() return AiWait(AiCityCenter()) end, function() return AiWait(AiWorker()) end, -- start hangs if nothing is available function() return AiSet(AiWorker(), 9) end, function() return AiNeed(AiLumberMill()) end, function() return AiNeed(AiBarracks()) end, function() return AiForce(0, {AiSoldier(), 3}) end, function() return AiWaitForce(0) end, function() return AiNeed(AiHarbor()) end, function() return AiUpgradeTo(AiBetterCityCenter()) end, function() return AiNeed(AiRefinery()) end, function() return AiNeed(AiScientific()) end, function() return AiSet(AiWorker(), 15) end, function() return AiSet(AiTanker(), 1) end, function() return AiNeed(AiPlatform()) end, function() return AiWait(AiBetterCityCenter()) end, function() return AiSet(AiTanker(), 3) end, function() return AiForce(1, {AiSubmarine(), 3}) end, function() return AiWaitForce(1) end, -- wait until attack force is ready function() return AiAttackWithForce(1) end, function() return AiSleep(500) end, function() return AiNeed(AiFoundry()) end, function() return AiResearch(AiUpgradeShipArmor1()) end, function() return AiResearch(AiUpgradeShipArmor2()) end, function() return AiSet(AiTanker(), 4) end, function() return AiForce(1, {AiSubmarine(), 4}) end, function() return AiWaitForce(1) end, function() return AiAttackWithForce(1) end, function() return AiSleep(500) end, function() return AiNeed(AiHarbor()) end, function() return AiNeed(AiBlacksmith()) end, function() return AiForce(1, {AiSubmarine(), 5, AiScout(), 1}) end, function() return AiWaitForce(1) end, -- wait until attack force is ready function() return AiAttackWithForce(1) end, function() return AiSleep(500) end, function() return AiResearch(AiUpgradeCatapult1()) end, function() return AiNeed(AiStables()) end, function() return AiForce(0, {AiSoldier(), 3, AiCatapult(), 1, AiScout(), 1}) end, function() return AiForce(1, {AiSubmarine(), 1, AiDestroyer(), 2, AiBattleship(), 1, AiScout(), 2}) end, function() return AiSleep(3000) end, function() return AiWaitForce(1) end, function() return AiAttackWithForce(1) end, function() return AiForce(0, {AiSoldier(), 3, AiCatapult(), 1, AiScout(), 1}) end, function() return AiForce(3, {AiDestroyer(), 1, AiScout(), 1}) end, function() return AiForce(1, {AiSubmarine(), 1, AiDestroyer(), 2, AiBattleship(), 2, AiScout(), 2}) end, function() return AiForce(2, {AiCatapult(), 2, AiTransporter(), 1}) end, function() return AiWaitForce(1) end, function() return AiAttackWithForce(1) end, function() return AiSleep(500) end, function() return AiResearch(AiUpgradeCatapult2()) end, function() return AiResearch(AiUpgradeShipCannon1()) end, function() return AiForce(0, {AiSoldier(), 3, AiCatapult(), 1, AiScout(), 1}) end, function() return AiForce(3, {AiDestroyer(), 1, AiBattleship(), 1, AiScout(), 1}) end, function() return AiForce(1, {AiSubmarine(), 1, AiDestroyer(), 2, AiBattleship(), 3, AiScout(), 1}) end, function() return AiForce(2, {AiCavalry(), 1, AiCatapult(), 3, AiTransporter(), 1}) end, function() return AiWaitForce(1) end, function() return AiAttackWithForce(1) end, function() return AiSleep(500) end, function() return AiResearch(AiUpgradeShipCannon2()) end, function() return AiNeed(AiCityCenter()) end, function() return AiForce(0, {AiSoldier(), 3, AiCatapult(), 1, AiScout(), 1}) end, function() return AiForce(3, {AiDestroyer(), 1, AiBattleship(), 1, AiScout(), 1}) end, function() return AiForce(1, {AiSubmarine(), 1, AiDestroyer(), 3, AiBattleship(), 4, AiScout(), 1}) end, function() return AiForce(2, {AiCavalry(), 3, AiCatapult(), 3, AiTransporter(), 1}) end, function() return AiWaitForce(1) end, function() return AiAttackWithForce(1) end, function() return AiSleep(500) end, function() return AiNeed(AiHarbor()) end, function() return AiResearch(AiUpgradeWeapon1()) end, function() return AiResearch(AiUpgradeArmor1()) end, function() return AiResearch(AiUpgradeWeapon2()) end, function() return AiResearch(AiUpgradeArmor2()) end, function() return AiSet(AiTanker(), 5) end, function() return AiForce(0, {AiSoldier(), 3, AiCatapult(), 1, AiScout(), 1}) end, function() return AiForce(3, {AiDestroyer(), 1, AiBattleship(), 1, AiScout(), 1}) end, function() return AiForce(1, {AiSubmarine(), 1, AiDestroyer(), 4, AiBattleship(), 5, AiScout(), 1}) end, function() return AiForce(2, {AiCavalry(), 3, AiCatapult(), 3, AiTransporter(), 1}) end, function() return AiWaitForce(1) end, function() return AiAttackWithForce(1) end, function() return AiSleep(500) end, function() return AiForce(0, {AiSoldier(), 3, AiCatapult(), 1, AiScout(), 1}) end, function() return AiForce(3, {AiDestroyer(), 1, AiBattleship(), 1, AiScout(), 1}) end, function() return AiForce(1, {AiSubmarine(), 1, AiDestroyer(), 5, AiBattleship(), 6, AiScout(), 1}) end, function() return AiForce(2, {AiCavalry(), 3, AiCatapult(), 3, AiTransporter(), 1}) end, function() return AiWaitForce(1) end, function() return AiWaitForce(2) end, function() return AiAttackWithForce(1) end, function() return AiAttackWithForce(2) end, function() return AiSleep(500) end, function() return AiSeaAttackEndloop() end, } function AiSeaAttack() local ret player = AiPlayer() + 1 while (true) do -- print("Executing sea_funcs[" .. ai_sea_attack_func[player] .. "]") ret = sea_funcs[ai_sea_attack_func[player]]() if (ret) then break end ai_sea_attack_func[player] = ai_sea_attack_func[player] + 1 end end DefineAi("wc2-sea-attack", "*", "wc2-sea-attack", AiSeaAttack)