-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- buttons.ccl - Define the", "unit-buttons of the human race. -- -- (c) Copyright 2001-2003 by Vladi Belperchinov-Shabanski and Lutz Sammer -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- -- $Id: buttons.lua 1291 2005-10-02 14:19:14Z jsalmon3 $ ------------------------------------------------------------------------------ -- Define", "unit-button. -- -- DefineButton( { Pos = n, Level = n 'icon ident Action = name ['value value] -- ['allowed check ['values]] Key = key, Hint = hint 'for-unit", "units) -- -- general commands -- almost all", "units have it ------------------------------- DefineButton( { Pos = 1, Level = 0, Icon = "icon-move-peasant", Action = "move", Key = "m", Hint = "~!MOVE", ForUnit = {"unit-footman", "unit-knight", "unit-archer", "unit-paladin", "unit-dwarves", "unit-ranger", "unit-ballista", "unit-peasant", "unit-female-hero", "unit-flying-angel", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man", "unit-man-of-light", "unit-white-mage", "unit-balloon", "unit-gryphon-rider", "unit-mage", "unit-critter", "human-group"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-human-shield1", Action = "stop", Key = "s", Hint = "~!STOP", ForUnit = {"unit-footman", "unit-knight", "unit-archer", "unit-paladin", "unit-dwarves", "unit-ranger", "unit-ballista", "unit-peasant", "unit-female-hero", "unit-flying-angel", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man", "unit-man-of-light", "unit-white-mage", "unit-balloon", "unit-gryphon-rider", "unit-mage", "unit-critter", "human-group"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-human-shield2", Action = "stop", Allowed = "check-upgrade", AllowArg = {"upgrade-human-shield1"}, Key = "s", Hint = "~!STOP", ForUnit = {"unit-footman", "unit-knight", "unit-archer", "unit-paladin", "unit-dwarves", "unit-ranger", "unit-ballista", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man", "unit-man-of-light"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-human-shield3", Action = "stop", Allowed = "check-upgrade", AllowArg = {"upgrade-human-shield2"}, Key = "s", Hint = "~!STOP", ForUnit = {"unit-footman", "unit-knight", "unit-archer", "unit-paladin", "unit-dwarves", "unit-ranger", "unit-ballista", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man", "unit-man-of-light"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-sword1", Action = "attack", Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-footman", "unit-knight", "unit-archer", "unit-paladin", "unit-dwarves", "unit-ranger", "unit-ballista", "unit-peasant", "unit-female-hero", "unit-flying-angel", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man", "unit-man-of-light", "unit-white-mage", "unit-gryphon-rider", "human-group"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-sword2", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-sword1"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-footman", "unit-knight", "unit-archer", "unit-paladin", "unit-dwarves", "unit-ranger", "unit-ballista", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man", "unit-man-of-light"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-sword3", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-sword2"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-footman", "unit-knight", "unit-archer", "unit-paladin", "unit-dwarves", "unit-ranger", "unit-ballista", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man", "unit-man-of-light"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-arrow1", Action = "attack", Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-archer", "unit-ranger", "unit-female-hero"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-arrow2", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-arrow1"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-archer", "unit-ranger", "unit-female-hero"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-arrow3", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-arrow2"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-archer", "unit-ranger", "unit-female-hero"} } ) if (extensions) then DefineButton( { Pos = 4, Level = 0, Icon = "icon-human-patrol-land", Action = "patrol", Key = "p", Hint = "~!PATROL", ForUnit = {"unit-footman", "unit-knight", "unit-archer", "unit-paladin", "unit-dwarves", "unit-ranger", "unit-ballista", "unit-female-hero", "unit-flying-angel", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man", "unit-man-of-light", "unit-gryphon-rider", "human-group", "unit-balloon"} } ) else DefineButton( { Pos = 4, Level = 0, Icon = "icon-human-patrol-land", Action = "patrol", Key = "p", Hint = "~!PATROL", ForUnit = {"unit-footman", "unit-knight", "unit-archer", "unit-paladin", "unit-dwarves", "unit-ranger", "unit-ballista", "unit-female-hero", "unit-flying-angel", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man", "unit-man-of-light", "unit-gryphon-rider", "human-group"} } ) end DefineButton( { Pos = 5, Level = 0, Icon = "icon-human-stand-ground", Action = "stand-ground", Key = "t", Hint = "S~!TAND GROUND", ForUnit = {"unit-footman", "unit-knight", "unit-archer", "unit-paladin", "unit-dwarves", "unit-ranger", "unit-ballista", "unit-female-hero", "unit-flying-angel", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man", "unit-man-of-light", "unit-gryphon-rider", "human-group", "unit-human-submarine", "unit-battleship", "unit-human-destroyer"} } ) DefineButton( { Pos = 6, Level = 0, Icon = "icon-human-attack-ground", Action = "attack-ground", Key = "g", Hint = "ATTACK ~!GROUND", ForUnit = {"unit-ballista", "unit-battleship", "human-group"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-human-demolish", Action = "cast-spell", Value = "spell-suicide-bomber", Allowed = "check-true", Key = "d", Hint = "~!DEMOLISH", ForUnit = {"unit-dwarves"} } ) -- paladin specific actions --------------------------------------------------- DefineButton( { Pos = 7, Level = 0, Icon = "icon-holy-vision", Action = "cast-spell", Value = "spell-holy-vision", Allowed = "check-upgrade", AllowArg = {"upgrade-holy-vision"}, Key = "v", Hint = "HOLY ~!VISION", ForUnit = {"unit-paladin", "unit-knight-rider", "unit-man-of-light"} } ) DefineButton( { Pos = 8, Level = 0, Icon = "icon-heal", Action = "cast-spell", Value = "spell-healing", Allowed = "check-upgrade", AllowArg = {"upgrade-healing"}, Key = "h", Hint = "~!HEALING (per 1 HP)", ForUnit = {"unit-paladin", "unit-knight-rider", "unit-man-of-light"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-exorcism", Action = "cast-spell", Value = "spell-exorcism", Allowed = "check-upgrade", AllowArg = {"upgrade-exorcism"}, Key = "e", Hint = "~!EXORCISM", ForUnit = {"unit-paladin", "unit-knight-rider", "unit-man-of-light"} } ) -- mage specific actions ------------------------------------------------------ DefineButton( { Pos = 3, Level = 0, Icon = "icon-lightning", Action = "attack", Key = "a", Hint = "LIGHTNING ~!ATTACK", ForUnit = {"unit-mage", "unit-white-mage"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-fireball", Action = "cast-spell", Value = "spell-fireball", Allowed = "check-upgrade", AllowArg = {"upgrade-fireball"}, Key = "f", Hint = "~!FIREBALL", ForUnit = {"unit-mage", "unit-white-mage"} } ) DefineButton( { Pos = 5, Level = 0, Icon = "icon-slow", Action = "cast-spell", Value = "spell-slow", Allowed = "check-upgrade", AllowArg = {"upgrade-slow"}, Key = "o", Hint = "SL~!OW", ForUnit = {"unit-mage", "unit-white-mage"} } ) DefineButton( { Pos = 6, Level = 0, Icon = "icon-flame-shield", Action = "cast-spell", Value = "spell-flame-shield", Allowed = "check-upgrade", AllowArg = {"upgrade-flame-shield"}, Key = "l", Hint = "F~!LAME SHIELD", ForUnit = {"unit-mage", "unit-white-mage"} } ) DefineButton( { Pos = 7, Level = 0, Icon = "icon-invisibility", Action = "cast-spell", Value = "spell-invisibility", Allowed = "check-upgrade", AllowArg = {"upgrade-invisibility"}, Key = "i", Hint = "~!INVISIBILITY", ForUnit = {"unit-mage", "unit-white-mage"} } ) DefineButton( { Pos = 8, Level = 0, Icon = "icon-polymorph", Action = "cast-spell", Value = "spell-polymorph", -- Action = "cast-spell", Value = "spell-suicide-bomber", Allowed = "check-upgrade", AllowArg = {"upgrade-polymorph"}, Key = "p", Hint = "~!POLYMORPH", ForUnit = {"unit-mage", "unit-white-mage"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-blizzard", Action = "cast-spell", Value = "spell-blizzard", Allowed = "check-upgrade", AllowArg = {"upgrade-blizzard"}, Key = "b", Hint = "~!BLIZZARD", ForUnit = {"unit-mage", "unit-white-mage"} } ) -- peasant specific actions --------------------------------------------------- DefineButton( { Pos = 4, Level = 0, Icon = "icon-repair", Action = "repair", Key = "r", Hint = "~!REPAIR", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 5, Level = 0, Icon = "icon-harvest", Action = "harvest", Key = "h", Hint = "~!HARVEST LUMBER/MINE GOLD", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 6, Level = 0, Icon = "icon-return-goods-peasant", Action = "return-goods", Key = "g", Hint = "RETURN WITH ~!GOODS", ForUnit = {"unit-peasant"} } ) -- build basic/advanced structs ----------------------------------------------- DefineButton( { Pos = 7, Level = 0, Icon = "icon-build-basic", Action = "button", Value = 1, Key = "b", Hint = "~!BUILD BASIC STRUCTURE", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 8, Level = 0, Icon = "icon-build-advanced", Action = "button", Value = 2, Allowed = "check-units-or", AllowArg = {"unit-elven-lumber-mill", "unit-keep"}, Key = "v", Hint = "BUILD AD~!VANCED STRUCTURE", ForUnit = {"unit-peasant"} } ) -- simple buildings human ----------------------------------------------------- DefineButton( { Pos = 1, Level = 1, Icon = "icon-farm", Action = "build", Value = "unit-farm", Key = "f", Hint = "BUILD ~!FARM", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 2, Level = 1, Icon = "icon-human-barracks", Action = "build", Value = "unit-human-barracks", Key = "b", Hint = "BUILD ~!BARRACKS", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 3, Level = 1, Icon = "icon-town-hall", Action = "build", Value = "unit-town-hall", Key = "h", Hint = "BUILD TOWN ~!HALL", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 4, Level = 1, Icon = "icon-elven-lumber-mill", Action = "build", Value = "unit-elven-lumber-mill", Key = "l", Hint = "BUILD ELVEN ~!LUMBER MILL", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 5, Level = 1, Icon = "icon-human-blacksmith", Action = "build", Value = "unit-human-blacksmith", Key = "s", Hint = "BUILD BLACK~!SMITH", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 7, Level = 1, Icon = "icon-human-watch-tower", Action = "build", Value = "unit-human-watch-tower", Key = "t", Hint = "BUILD ~!TOWER", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 8, Level = 1, Icon = "icon-human-wall", Action = "build", Value = "unit-human-wall", Allowed = "check-network", Key = "w", Hint = "BUILD ~!WALL", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 9, Level = 1, Icon = "icon-cancel", Action = "button", Value = 0, Key = "\27", Hint = "~ CANCEL", ForUnit = {"unit-peasant"} } ) -- human advanced buildings --------------------------------------------------- DefineButton( { Pos = 1, Level = 2, Icon = "icon-human-shipyard", Action = "build", Value = "unit-human-shipyard", Key = "s", Hint = "BUILD ~!SHIPYARD", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 2, Level = 2, Icon = "icon-human-foundry", Action = "build", Value = "unit-human-foundry", Key = "f", Hint = "BUILD ~!FOUNDRY", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 3, Level = 2, Icon = "icon-human-refinery", Action = "build", Value = "unit-human-refinery", Key = "r", Hint = "BUILD ~!REFINERY", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 4, Level = 2, Icon = "icon-gnomish-inventor", Action = "build", Value = "unit-inventor", Key = "i", Hint = "BUILD GNOMISH ~!INVENTOR", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 5, Level = 2, Icon = "icon-stables", Action = "build", Value = "unit-stables", Key = "a", Hint = "BUILD ST~!ABLES", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 6, Level = 2, Icon = "icon-mage-tower", Action = "build", Value = "unit-mage-tower", Key = "m", Hint = "BUILD ~!MAGE TOWER", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 7, Level = 2, Icon = "icon-church", Action = "build", Value = "unit-church", Key = "c", Hint = "BUILD ~!CHURCH", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 8, Level = 2, Icon = "icon-gryphon-aviary", Action = "build", Value = "unit-gryphon-aviary", Key = "g", Hint = "BUILD ~!GRYPHON AVIARY", ForUnit = {"unit-peasant"} } ) DefineButton( { Pos = 9, Level = 2, Icon = "icon-cancel", Action = "button", Value = 0, Key = "\27", Hint = "~ CANCEL", ForUnit = {"unit-peasant"} } ) -- buildings commands --------------------------------------------------------- if (extensions) then DefineButton( { Pos = 1, Level = 0, Icon = "icon-critter", Action = "train-unit", Value = "unit-critter", Key = "c", Hint = "TRAIN ~!CRITTER", ForUnit = {"unit-farm"} } ) end DefineButton( { Pos = 1, Level = 0, Icon = "icon-peasant", Action = "train-unit", Value = "unit-peasant", Allowed = "check-no-research", Key = "p", Hint = "TRAIN ~!PEASANT", ForUnit = {"unit-town-hall", "unit-keep", "unit-castle"} } ) -- town hall upgrades --------------------------------------------------------- DefineButton( { Pos = 2, Level = 0, Icon = "icon-keep", Action = "upgrade-to", Value = "unit-keep", Allowed = "check-upgrade-to", Key = "k", Hint = "UPGRADE TO ~!KEEP", ForUnit = {"unit-town-hall"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-castle-upgrade", Action = "upgrade-to", Value = "unit-castle", Allowed = "check-upgrade-to", Key = "c", Hint = "UPGRADE TO ~!CASTLE", ForUnit = {"unit-keep"} } ) if (extensions) then do DefineButton( { Pos = 5, Level = 0, Icon = "icon-harvest", Action = "harvest", Key = "h", Hint = "SET ~!HARVEST LUMBER/MINE GOLD", ForUnit = {"unit-town-hall", "unit-keep", "unit-castle"} } ) DefineButton( { Pos = 7, Level = 0, Icon = "icon-move-peasant", Action = "move", Key = "m", Hint = "SET ~!MOVE", ForUnit = {"unit-town-hall", "unit-keep", "unit-castle", "unit-human-barracks", "unit-mage-tower", "unit-gryphon-aviary", "unit-inventor"} } ) DefineButton( { Pos = 8, Level = 0, Icon = "icon-human-shield1", Action = "stop", Key = "z", Hint = "SET ~!ZTOP", ForUnit = {"unit-town-hall", "unit-keep", "unit-castle", "unit-human-barracks", "unit-mage-tower", "unit-gryphon-aviary", "unit-inventor"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-sword1", Action = "attack", Key = "e", Hint = "S~!ET ATTACK", ForUnit = {"unit-town-hall", "unit-keep", "unit-castle", "unit-human-barracks", "unit-mage-tower", "unit-gryphon-aviary", "unit-inventor"} } ) end end DefineButton( { Pos = 1, Level = 0, Icon = "icon-footman", Action = "train-unit", Value = "unit-footman", Key = "f", Hint = "TRAIN ~!FOOTMAN", ForUnit = {"unit-human-barracks"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-archer", Action = "train-unit", Value = "unit-archer", Key = "a", Hint = "TRAIN ~!ARCHER", ForUnit = {"unit-human-barracks"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-ranger", Action = "train-unit", Value = "unit-ranger", Key = "r", Hint = "TRAIN ~!RANGER", ForUnit = {"unit-human-barracks"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-ballista", Action = "train-unit", Value = "unit-ballista", Key = "b", Hint = "BUILD ~!BALLISTA", ForUnit = {"unit-human-barracks"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-knight", Action = "train-unit", Value = "unit-knight", Key = "k", Hint = "TRAIN ~!KNIGHT", ForUnit = {"unit-human-barracks"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-paladin", Action = "train-unit", Value = "unit-paladin", Key = "p", Hint = "TRAIN ~!PALADIN", ForUnit = {"unit-human-barracks"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-gnomish-flying-machine", Action = "train-unit", Value = "unit-balloon", Key = "f", Hint = "BUILD GNOMISH ~!FLYING MACHINE", ForUnit = {"unit-inventor"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-dwarves", Action = "train-unit", Value = "unit-dwarves", Key = "d", Hint = "TRAIN ~!DWARVEN DEMOLITION SQUAD", ForUnit = {"unit-inventor"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-mage", Action = "train-unit", Value = "unit-mage", Key = "t", Hint = "~!TRAIN MAGE", ForUnit = {"unit-mage-tower"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-gryphon-rider", Action = "train-unit", Value = "unit-gryphon-rider", Key = "g", Hint = "TRAIN ~!GRYPHON RIDER", ForUnit = {"unit-gryphon-aviary"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-human-oil-tanker", Action = "train-unit", Value = "unit-human-oil-tanker", Key = "o", Hint = "BUILD ~!OIL TANKER", ForUnit = {"unit-human-shipyard"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-human-destroyer", Action = "train-unit", Value = "unit-human-destroyer", Key = "d", Hint = "BUILD ~!DESTROYER", ForUnit = {"unit-human-shipyard"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-human-transport", Action = "train-unit", Value = "unit-human-transport", Key = "t", Hint = "BUILD ~!TRANSPORT", ForUnit = {"unit-human-shipyard"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-gnomish-submarine", Action = "train-unit", Value = "unit-human-submarine", Key = "s", Hint = "BUILD GNOMISH ~!SUBMARINE", ForUnit = {"unit-human-shipyard"} } ) DefineButton( { Pos = 5, Level = 0, Icon = "icon-battleship", Action = "train-unit", Value = "unit-battleship", Key = "b", Hint = "BUILD ~!BATTLESHIP", ForUnit = {"unit-human-shipyard"} } ) if (extensions) then ----------------------------------------------------- DefineButton( { Pos = 6, Level = 0, Icon = "icon-human-ship-haul-oil", Action = "harvest", Key = "h", Hint = "SET ~!HAUL OIL", ForUnit = {"unit-human-shipyard"} } ) ----------------------------------------------------- end DefineButton( { Pos = 1, Level = 0, Icon = "icon-human-guard-tower", Action = "upgrade-to", Value = "unit-human-guard-tower", Key = "g", Hint = "UPGRADE TO ~!GUARD TOWER", ForUnit = {"unit-human-watch-tower"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-human-cannon-tower", Action = "upgrade-to", Value = "unit-human-cannon-tower", Key = "c", Hint = "UPGRADE TO ~!CANNON TOWER", ForUnit = {"unit-human-watch-tower"} } ) -- ships ---------------------------------------------------------------------- DefineButton( { Pos = 1, Level = 0, Icon = "icon-human-ship-move", Action = "move", Key = "m", Hint = "~!MOVE", ForUnit = {"unit-human-oil-tanker", "unit-human-submarine", "unit-battleship", "unit-human-destroyer", "unit-human-transport"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-human-ship-armor1", Action = "stop", Key = "s", Hint = "~!STOP", ForUnit = {"unit-human-oil-tanker", "unit-human-submarine", "unit-battleship", "unit-human-destroyer", "unit-human-transport"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-human-unload", Action = "unload", Key = "u", Hint = "~!UNLOAD", ForUnit = {"unit-human-transport"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-human-oil-platform", Action = "build", Value = "unit-human-oil-platform", Key = "b", Hint = "~!BUILD OIL PLATFORM", ForUnit = {"unit-human-oil-tanker"} } ) DefineButton( { Pos = 5, Level = 0, Icon = "icon-human-ship-haul-oil", Action = "harvest", Key = "h", Hint = "~!HAUL OIL", ForUnit = {"unit-human-oil-tanker"} } ) DefineButton( { Pos = 6, Level = 0, Icon = "icon-human-ship-return-oil", Action = "return-goods", Key = "g", Hint = "RETURN WITH ~!GOODS", ForUnit = {"unit-human-oil-tanker"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-human-ship-cannon1", Action = "attack", Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-human-submarine", "unit-battleship", "unit-human-destroyer"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-human-ship-cannon2", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-human-ship-cannon1"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-human-submarine", "unit-battleship", "unit-human-destroyer"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-human-ship-cannon3", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-human-ship-cannon2"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-human-submarine", "unit-battleship", "unit-human-destroyer"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-human-patrol-naval", Action = "patrol", Key = "p", Hint = "~!PATROL", ForUnit = {"unit-human-submarine", "unit-battleship", "unit-human-destroyer"} } ) if (extensions) then do DefineButton( { Pos = 7, Level = 0, Icon = "icon-human-ship-move", Action = "move", Key = "m", Hint = "SET ~!MOVE", ForUnit = {"unit-human-shipyard"} } ) DefineButton( { Pos = 8, Level = 0, Icon = "icon-human-ship-armor1", Action = "stop", Key = "z", Hint = "SET ~!ZTOP", ForUnit = {"unit-human-shipyard"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-human-ship-cannon1", Action = "attack", Key = "e", Hint = "S~!ET ATTACK", ForUnit = {"unit-human-shipyard"} } ) end end -- upgrades ------------------------------------------------------------------- DefineButton( { Pos = 1, Level = 0, Icon = "icon-sword2", Action = "research", Value = "upgrade-sword1", Allowed = "check-single-research", Key = "w", Hint = "UPGRADE S~!WORDS (Damage +2)", ForUnit = {"unit-human-blacksmith"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-sword3", Action = "research", Value = "upgrade-sword2", Allowed = "check-single-research", Key = "w", Hint = "UPGRADE S~!WORDS (Damage +2)", ForUnit = {"unit-human-blacksmith"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-human-shield2", Action = "research", Value = "upgrade-human-shield1", Allowed = "check-single-research", Key = "s", Hint = "UPGRADE ~!SHIELDS (Armor +2)", ForUnit = {"unit-human-blacksmith"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-human-shield3", Action = "research", Value = "upgrade-human-shield2", Allowed = "check-single-research", Key = "s", Hint = "UPGRADE ~!SHIELDS (Armor +2)", ForUnit = {"unit-human-blacksmith"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-ballista1", Action = "research", Value = "upgrade-ballista1", Allowed = "check-single-research", Key = "b", Hint = "UPGRADE ~!BALLISTA (Damage +15)", ForUnit = {"unit-human-blacksmith"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-ballista2", Action = "research", Value = "upgrade-ballista2", Allowed = "check-single-research", Key = "b", Hint = "UPGRADE ~!BALLISTA (Damage +15)", ForUnit = {"unit-human-blacksmith"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-arrow2", Action = "research", Value = "upgrade-arrow1", Allowed = "check-single-research", Key = "u", Hint = "~!UPGRADE ARROWS (Damage +1)", ForUnit = {"unit-elven-lumber-mill"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-arrow3", Action = "research", Value = "upgrade-arrow2", Allowed = "check-single-research", Key = "u", Hint = "~!UPGRADE ARROWS (Damage +1)", ForUnit = {"unit-elven-lumber-mill"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-ranger", Action = "research", Value = "upgrade-ranger", Allowed = "check-single-research", Key = "r", Hint = "ELVEN ~!RANGER TRAINING", ForUnit = {"unit-elven-lumber-mill"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-ranger-scouting", Action = "research", Value = "upgrade-ranger-scouting", Allowed = "check-single-research", Key = "s", Hint = "RANGER ~!SCOUTING (Sight:9)", ForUnit = {"unit-elven-lumber-mill"} } ) DefineButton( { Pos = 5, Level = 0, Icon = "icon-longbow", Action = "research", Value = "upgrade-longbow", Allowed = "check-single-research", Key = "l", Hint = "RESEARCH ~!LONGBOW (Range +1)", ForUnit = {"unit-elven-lumber-mill"} } ) DefineButton( { Pos = 6, Level = 0, Icon = "icon-ranger-marksmanship", Action = "research", Value = "upgrade-ranger-marksmanship", Allowed = "check-single-research", Key = "m", Hint = "RANGER ~!MARKSMANSHIP (Damage +3)", ForUnit = {"unit-elven-lumber-mill"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-paladin", Action = "research", Value = "upgrade-paladin", Allowed = "check-single-research", Key = "p", Hint = "UPGRADES KNIGHTS TO ~!PALADINS", ForUnit = {"unit-church"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-heal", Action = "research", Value = "upgrade-healing", Allowed = "check-single-research", Key = "h", Hint = "RESEARCH ~!HEALING", ForUnit = {"unit-church"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-exorcism", Action = "research", Value = "upgrade-exorcism", Allowed = "check-single-research", Key = "e", Hint = "RESEARCH ~!EXORCISM", ForUnit = {"unit-church"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-slow", Action = "research", Value = "upgrade-slow", Allowed = "check-single-research", Key = "o", Hint = "RESEARCH SL~!OW", ForUnit = {"unit-mage-tower"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-flame-shield", Action = "research", Value = "upgrade-flame-shield", Allowed = "check-single-research", Key = "l", Hint = "RESEARCH F~!LAME SHIELD", ForUnit = {"unit-mage-tower"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-invisibility", Action = "research", Value = "upgrade-invisibility", Allowed = "check-single-research", Key = "i", Hint = "RESEARCH ~!INVISIBILITY", ForUnit = {"unit-mage-tower"} } ) DefineButton( { Pos = 5, Level = 0, Icon = "icon-polymorph", Action = "research", Value = "upgrade-polymorph", Allowed = "check-single-research", Key = "p", Hint = "RESEARCH ~!POLYMORPH", ForUnit = {"unit-mage-tower"} } ) DefineButton( { Pos = 6, Level = 0, Icon = "icon-blizzard", Action = "research", Value = "upgrade-blizzard", Allowed = "check-single-research", Key = "b", Hint = "RESEARCH ~!BLIZZARD", ForUnit = {"unit-mage-tower"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-human-ship-cannon2", Action = "research", Value = "upgrade-human-ship-cannon1", Allowed = "check-single-research", Key = "c", Hint = "UPGRADE ~!CANNONS (Damage +5)", ForUnit = {"unit-human-foundry"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-human-ship-cannon3", Action = "research", Value = "upgrade-human-ship-cannon2", Allowed = "check-single-research", Key = "c", Hint = "UPGRADE ~!CANNONS (Damage +5)", ForUnit = {"unit-human-foundry"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-human-ship-armor2", Action = "research", Value = "upgrade-human-ship-armor1", Allowed = "check-single-research", Key = "a", Hint = "UPGRADE SHIP ~!ARMOR (Armor +5)", ForUnit = {"unit-human-foundry"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-human-ship-armor3", Action = "research", Value = "upgrade-human-ship-armor2", Allowed = "check-single-research", Key = "a", Hint = "UPGRADE SHIP ~!ARMOR (Armor +5)", ForUnit = {"unit-human-foundry"} } )