function WarGameMenu(background) local menu = MenuScreen() if (background == nil) then menu:setOpaque(true) menu:setBaseColor(dark) else local bgg = CGraphic:New(background) bgg:Load() local bg = ImageWidget(bgg) menu:add(bg, 0, 0) end function menu:resize(w, h) menu:setSize(w, h) menu:setPosition(176 + (Video.Width - 176 - menu:getWidth()) / 2, (Video.Height - menu:getHeight()) / 2) end menu:resize(256, 288) menu:setBorderSize(1) menu:setDrawMenusUnder(true) AddMenuHelpers(menu) return menu end function RunGameMenu() local menu = WarGameMenu(panel(1)) menu:addLabel("Game Menu", 128, 11) menu:addHalfButton("Save (~)", "f11", 16, 40, function() RunSaveMenu() end) menu:addHalfButton("Load (~)", "f12", 16 + 12 + 106, 40, function() RunGameLoadGameMenu() end) menu:addFullButton("Options (~)", "f5", 16, 40 + 36*1, function() RunGameOptionsMenu() end) menu:addFullButton("Help (~)", "f1", 16, 40 + 36*2, function() RunHelpMenu() end) menu:addFullButton("Scenario ~!Objectives", "o", 16, 40 + 36*3, function() RunObjectivesMenu() end) menu:addFullButton("~!End Scenario", "e", 16, 40 + 36*4, function() RunEndScenarioMenu() end) menu:addFullButton("Return to Game (~)", "escape", 16, 288 - 40, function() menu:stop() end) menu:run(false) end