-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- buttons.ccl - Define the", "unit-buttons of the orc race. -- -- (c) Copyright 2001-2003 by Vladi Belperchinov-Shabanski and Lutz Sammer -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- -- $Id: buttons.lua 964 2004-02-09 15:54:43Z nobody_ $ -- general commands -- almost all units have it ------------------------------- DefineButton( { Pos = 1, Level = 0, Icon = "icon-move-peon", Action = "move", Key = "m", Hint = "~!MOVE", ForUnit = {"unit-grunt", "unit-ogre", "unit-axethrower", "unit-ogre-mage", "unit-goblin-sappers", "unit-berserker", "unit-catapult", "unit-peon", "unit-fad-man", "unit-double-head", "unit-sharp-axe", "unit-beast-cry", "unit-quick-blade", "unit-ice-bringer", "unit-evil-knight", "unit-skeleton", "unit-eye-of-vision", "unit-dragon", "unit-zeppelin", "unit-death-knight", "unit-fire-breeze", "orc-group", "unit-daemon"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-orc-shield1", Action = "stop", Key = "s", Hint = "~!STOP", ForUnit = {"unit-grunt", "unit-ogre", "unit-axethrower", "unit-ogre-mage", "unit-goblin-sappers", "unit-berserker", "unit-catapult", "unit-peon", "unit-fad-man", "unit-double-head", "unit-sharp-axe", "unit-beast-cry", "unit-quick-blade", "unit-ice-bringer", "unit-evil-knight", "unit-skeleton", "unit-eye-of-vision", "unit-dragon", "unit-zeppelin", "unit-death-knight", "unit-fire-breeze", "orc-group", "unit-daemon"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-orc-shield2", Action = "stop", Allowed = "check-upgrade", AllowArg = {"upgrade-orc-shield1"}, Key = "s", Hint = "~!STOP", ForUnit = {"unit-grunt", "unit-ogre", "unit-axethrower", "unit-ogre-mage", "unit-goblin-sappers", "unit-berserker", "unit-catapult", "unit-quick-blade", "unit-beast-cry", "unit-fad-man", "unit-double-head"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-orc-shield3", Action = "stop", Allowed = "check-upgrade", AllowArg = {"upgrade-orc-shield2"}, Key = "s", Hint = "~!STOP", ForUnit = {"unit-grunt", "unit-ogre", "unit-axethrower", "unit-ogre-mage", "unit-goblin-sappers", "unit-berserker", "unit-catapult", "unit-quick-blade", "unit-beast-cry", "unit-fad-man", "unit-double-head"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-battle-axe1", Action = "attack", Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-grunt", "unit-ogre", "unit-axethrower", "unit-ogre-mage", "unit-goblin-sappers", "unit-berserker", "unit-catapult", "unit-peon", "unit-fad-man", "unit-double-head", "unit-sharp-axe", "unit-beast-cry", "unit-quick-blade", "unit-ice-bringer", "unit-evil-knight", "unit-skeleton", "unit-dragon", "unit-fire-breeze", "orc-group", "unit-daemon"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-battle-axe2", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-battle-axe1"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-grunt", "unit-ogre", "unit-axethrower", "unit-ogre-mage", "unit-goblin-sappers", "unit-berserker", "unit-catapult", "unit-quick-blade", "unit-beast-cry", "unit-fad-man", "unit-double-head"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-battle-axe3", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-battle-axe2"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-grunt", "unit-ogre", "unit-axethrower", "unit-ogre-mage", "unit-goblin-sappers", "unit-berserker", "unit-catapult", "unit-quick-blade", "unit-beast-cry", "unit-fad-man", "unit-double-head"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-throwing-axe1", Action = "attack", Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-axethrower", "unit-berserker", "unit-sharp-axe"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-throwing-axe2", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-throwing-axe1"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-axethrower", "unit-berserker", "unit-sharp-axe"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-throwing-axe3", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-throwing-axe2"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-axethrower", "unit-berserker", "unit-sharp-axe"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-catapult1", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-catapult1"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-catapult"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-catapult2", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-catapult2"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-catapult"} } ) if (extensions) then DefineButton( { Pos = 4, Level = 0, Icon = "icon-orc-patrol-land", Action = "patrol", Key = "p", Hint = "~!PATROL", ForUnit = {"unit-grunt", "unit-ogre", "unit-axethrower", "unit-ogre-mage", "unit-goblin-sappers", "unit-berserker", "unit-catapult", "unit-fad-man", "unit-double-head", "unit-sharp-axe", "unit-beast-cry", "unit-quick-blade", "unit-skeleton", "unit-dragon", "unit-fire-breeze", "orc-group", "unit-daemon", "unit-zeppelin", "unit-eye-of-vision"} } ) else DefineButton( { Pos = 4, Level = 0, Icon = "icon-orc-patrol-land", Action = "patrol", Key = "p", Hint = "~!PATROL", ForUnit = {"unit-grunt", "unit-ogre", "unit-axethrower", "unit-ogre-mage", "unit-goblin-sappers", "unit-berserker", "unit-catapult", "unit-fad-man", "unit-double-head", "unit-sharp-axe", "unit-beast-cry", "unit-quick-blade", "unit-skeleton", "unit-dragon", "unit-fire-breeze", "orc-group", "unit-daemon"} } ) end DefineButton( { Pos = 5, Level = 0, Icon = "icon-orc-stand-ground", Action = "stand-ground", Key = "t", Hint = "S~!TAND GROUND", ForUnit = {"unit-grunt", "unit-ogre", "unit-axethrower", "unit-ogre-mage", "unit-goblin-sappers", "unit-berserker", "unit-catapult", "unit-fad-man", "unit-double-head", "unit-sharp-axe", "unit-beast-cry", "unit-quick-blade", "unit-skeleton", "unit-dragon", "unit-fire-breeze", "unit-orc-submarine", "unit-ogre-juggernaught", "unit-orc-destroyer", "orc-group", "unit-daemon"} } ) DefineButton( { Pos = 6, Level = 0, Icon = "icon-orc-attack-ground", Action = "attack-ground", Key = "g", Hint = "ATTACK ~!GROUND", ForUnit = {"unit-catapult", "unit-ogre-juggernaught", "orc-group"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-orc-demolish", Action = "cast-spell", Value = "spell-suicide-bomber", Allowed = "check-true", Key = "d", Hint = "~!DEMOLISH", ForUnit = {"unit-goblin-sappers"} } ) -- ogre-mage specific actions ------------------------------------------------- DefineButton( { Pos = 7, Level = 0, Icon = "icon-eye-of-kilrogg", Action = "cast-spell", Value = "spell-eye-of-vision", Allowed = "check-upgrade", AllowArg = {"upgrade-eye-of-kilrogg"}, Key = "k", Hint = "EYE OF ~!KILROGG", ForUnit = {"unit-ogre-mage", "unit-fad-man"} } ) DefineButton( { Pos = 8, Level = 0, Icon = "icon-bloodlust", Action = "cast-spell", Value = "spell-bloodlust", Allowed = "check-upgrade", AllowArg = {"upgrade-bloodlust"}, Key = "b", Hint = "~!BLOODLUST", ForUnit = {"unit-ogre-mage", "unit-fad-man"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-runes", Action = "cast-spell", Value = "spell-runes", Allowed = "check-upgrade", AllowArg = {"upgrade-runes"}, Key = "r", Hint = "~!RUNES", ForUnit = {"unit-ogre-mage", "unit-fad-man"} } ) -- cho'gall specific actions --- same as ogre mage but it has them always ----- DefineButton( { Pos = 7, Level = 0, Icon = "icon-eye-of-kilrogg", Action = "cast-spell", Value = "spell-eye-of-vision", Allowed = "check-true", Key = "k", Hint = "EYE OF ~!KILROGG", ForUnit = {"unit-double-head"} } ) DefineButton( { Pos = 8, Level = 0, Icon = "icon-bloodlust", Action = "cast-spell", Value = "spell-bloodlust", Allowed = "check-true", Key = "b", Hint = "~!BLOODLUST", ForUnit = {"unit-double-head"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-runes", Action = "cast-spell", Value = "spell-runes", Allowed = "check-true", Key = "r", Hint = "~!RUNES", ForUnit = {"unit-double-head"} } ) -- death-knight specific actions ---------------------------------------------- DefineButton( { Pos = 3, Level = 0, Icon = "icon-touch-of-darkness", Action = "attack", Key = "a", Hint = "TOUCH OF D~!ARKNESS", ForUnit = {"unit-death-knight", "unit-ice-bringer", "unit-evil-knight"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-death-coil", Action = "cast-spell", Value = "spell-death-coil", Allowed = "check-upgrade", AllowArg = {"upgrade-death-coil"}, Key = "c", Hint = "DEATH ~!COIL", ForUnit = {"unit-death-knight", "unit-ice-bringer", "unit-evil-knight"} } ) DefineButton( { Pos = 5, Level = 0, Icon = "icon-haste", Action = "cast-spell", Value = "spell-haste", Allowed = "check-upgrade", AllowArg = {"upgrade-haste"}, Key = "h", Hint = "~!HASTE", ForUnit = {"unit-death-knight", "unit-ice-bringer", "unit-evil-knight"} } ) DefineButton( { Pos = 6, Level = 0, Icon = "icon-raise-dead", Action = "cast-spell", Value = "spell-raise-dead", Allowed = "check-upgrade", AllowArg = {"upgrade-raise-dead"}, Key = "r", Hint = "~!RAISE DEAD", ForUnit = {"unit-death-knight", "unit-ice-bringer", "unit-evil-knight"} } ) DefineButton( { Pos = 7, Level = 0, Icon = "icon-whirlwind", Action = "cast-spell", Value = "spell-whirlwind", Allowed = "check-upgrade", AllowArg = {"upgrade-whirlwind"}, Key = "w", Hint = "~!WHIRLWIND", ForUnit = {"unit-death-knight", "unit-ice-bringer", "unit-evil-knight"} } ) DefineButton( { Pos = 8, Level = 0, Icon = "icon-unholy-armor", Action = "cast-spell", Value = "spell-unholy-armor", Allowed = "check-upgrade", AllowArg = {"upgrade-unholy-armor"}, Key = "u", Hint = "~!UNHOLY ARMOR", ForUnit = {"unit-death-knight", "unit-ice-bringer", "unit-evil-knight"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-death-and-decay", Action = "cast-spell", Value = "spell-death-and-decay", Allowed = "check-upgrade", AllowArg = {"upgrade-death-and-decay"}, Key = "d", Hint = "~!DEATH AND DECAY", ForUnit = {"unit-death-knight", "unit-ice-bringer", "unit-evil-knight"} } ) -- peon specific actions ------------------------------------------------------ DefineButton( { Pos = 4, Level = 0, Icon = "icon-repair", Action = "repair", Key = "r", Hint = "~!REPAIR", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 5, Level = 0, Icon = "icon-harvest", Action = "harvest", Key = "h", Hint = "~!HARVEST LUMBER/MINE GOLD", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 6, Level = 0, Icon = "icon-return-goods-peon", Action = "return-goods", Key = "g", Hint = "RETURN WITH ~!GOODS", ForUnit = {"unit-peon"} } ) -- build basic/advanced structs ----------------------------------------------- DefineButton( { Pos = 7, Level = 0, Icon = "icon-build-basic", Action = "button", Value = 1, Key = "b", Hint = "~!BUILD BASIC STRUCTURE", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 8, Level = 0, Icon = "icon-build-advanced", Action = "button", Value = 2, Allowed = "check-units-or", AllowArg = {"unit-troll-lumber-mill", "unit-stronghold"}, Key = "v", Hint = "BUILD AD~!VANCED STRUCTURE", ForUnit = {"unit-peon"} } ) -- simple buildings orc ------------------------------------------------------- DefineButton( { Pos = 1, Level = 1, Icon = "icon-pig-farm", Action = "build", Value = "unit-pig-farm", Key = "f", Hint = "BUILD PIG ~!FARM", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 2, Level = 1, Icon = "icon-orc-barracks", Action = "build", Value = "unit-orc-barracks", Key = "b", Hint = "BUILD ~!BARRACKS", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 3, Level = 1, Icon = "icon-great-hall", Action = "build", Value = "unit-great-hall", Key = "h", Hint = "BUILD GREAT ~!HALL", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 4, Level = 1, Icon = "icon-troll-lumber-mill", Action = "build", Value = "unit-troll-lumber-mill", Key = "l", Hint = "BUILD TROLL ~!LUMBER MILL", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 5, Level = 1, Icon = "icon-orc-blacksmith", Action = "build", Value = "unit-orc-blacksmith", Key = "s", Hint = "BUILD BLACK~!SMITH", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 7, Level = 1, Icon = "icon-orc-watch-tower", Action = "build", Value = "unit-orc-watch-tower", Key = "t", Hint = "BUILD ~!TOWER", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 8, Level = 1, Icon = "icon-orc-wall", Action = "build", Value = "unit-orc-wall", Allowed = "check-network", Key = "w", Hint = "BUILD ~!WALL", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 9, Level = 1, Icon = "icon-cancel", Action = "button", Value = 0, Key = "\27", Hint = "~ CANCEL", ForUnit = {"unit-peon"} } ) -- orc advanced buildings ----------------------------------------------------- DefineButton( { Pos = 1, Level = 2, Icon = "icon-orc-shipyard", Action = "build", Value = "unit-orc-shipyard", Key = "s", Hint = "BUILD ~!SHIPYARD", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 2, Level = 2, Icon = "icon-orc-foundry", Action = "build", Value = "unit-orc-foundry", Key = "f", Hint = "BUILD ~!FOUNDRY", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 3, Level = 2, Icon = "icon-orc-refinery", Action = "build", Value = "unit-orc-refinery", Key = "r", Hint = "BUILD ~!REFINERY", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 4, Level = 2, Icon = "icon-alchemist", Action = "build", Value = "unit-alchemist", Key = "a", Hint = "BUILD GOBLIN ~!ALCHEMIST", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 5, Level = 2, Icon = "icon-ogre-mound", Action = "build", Value = "unit-ogre-mound", Key = "o", Hint = "BUILD ~!OGRE MOUND", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 6, Level = 2, Icon = "icon-temple-of-the-damned", Action = "build", Value = "unit-temple-of-the-damned", Key = "t", Hint = "BUILD ~!TEMPLE OF THE DAMNED", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 7, Level = 2, Icon = "icon-altar-of-storms", Action = "build", Value = "unit-altar-of-storms", Key = "l", Hint = "BUILD A~!LTAR OF STORMS", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 8, Level = 2, Icon = "icon-dragon-roost", Action = "build", Value = "unit-dragon-roost", Key = "d", Hint = "BUILD ~!DRAGON ROOST", ForUnit = {"unit-peon"} } ) DefineButton( { Pos = 9, Level = 2, Icon = "icon-cancel", Action = "button", Value = 0, Key = "\27", Hint = "~ CANCEL", ForUnit = {"unit-peon"} } ) -- orc buildings commands ----------------------------------------------------- if (extensions) then DefineButton( { Pos = 1, Level = 0, Icon = "icon-critter", Action = "train-unit", Value = "unit-critter", Key = "c", Hint = "TRAIN ~!CRITTER", ForUnit = {"unit-pig-farm"} } ) end DefineButton( { Pos = 1, Level = 0, Icon = "icon-peon", Action = "train-unit", Value = "unit-peon", Allowed = "check-no-research", Key = "p", Hint = "TRAIN ~!PEON", ForUnit = {"unit-great-hall", "unit-stronghold", "unit-fortress"} } ) -- strong hold upgrades ------------------------------------------------------- DefineButton( { Pos = 2, Level = 0, Icon = "icon-stronghold", Action = "upgrade-to", Value = "unit-stronghold", Allowed = "check-upgrade-to", Key = "s", Hint = "UPGRADE TO ~!STRONGHOLD", ForUnit = {"unit-great-hall"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-fortress-upgrade", Action = "upgrade-to", Value = "unit-fortress", Allowed = "check-upgrade-to", Key = "f", Hint = "UPGRADE TO ~!FORTRESS", ForUnit = {"unit-stronghold"} } ) if (extensions) then do DefineButton( { Pos = 5, Level = 0, Icon = "icon-harvest", Action = "harvest", Key = "h", Hint = "SET ~!HARVEST LUMBER/MINE GOLD", ForUnit = {"unit-great-hall", "unit-stronghold", "unit-fortress"} } ) DefineButton( { Pos = 7, Level = 0, Icon = "icon-move-peon", Action = "move", Key = "m", Hint = "SET ~!MOVE", ForUnit = {"unit-great-hall", "unit-stronghold", "unit-fortress", "unit-orc-barracks", "unit-temple-of-the-damned", "unit-dragon-roost", "unit-alchemist"} } ) DefineButton( { Pos = 8, Level = 0, Icon = "icon-orc-shield1", Action = "stop", Key = "z", Hint = "SET ~!ZTOP", ForUnit = {"unit-great-hall", "unit-stronghold", "unit-fortress", "unit-orc-barracks", "unit-temple-of-the-damned", "unit-dragon-roost", "unit-alchemist"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-battle-axe1", Action = "attack", Key = "e", Hint = "S~!ET ATTACK", ForUnit = {"unit-great-hall", "unit-stronghold", "unit-fortress", "unit-orc-barracks", "unit-temple-of-the-damned", "unit-dragon-roost", "unit-alchemist"} } ) end end DefineButton( { Pos = 1, Level = 0, Icon = "icon-grunt", Action = "train-unit", Value = "unit-grunt", Key = "g", Hint = "TRAIN ~!GRUNT", ForUnit = {"unit-orc-barracks"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-axethrower", Action = "train-unit", Value = "unit-axethrower", Key = "a", Hint = "TRAIN ~!AXETHROWER", ForUnit = {"unit-orc-barracks"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-berserker", Action = "train-unit", Value = "unit-berserker", Key = "b", Hint = "TRAIN ~!BERSERKER", ForUnit = {"unit-orc-barracks"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-catapult", Action = "train-unit", Value = "unit-catapult", Key = "c", Hint = "BUILD ~!CATAPULT", ForUnit = {"unit-orc-barracks"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-ogre", Action = "train-unit", Value = "unit-ogre", Key = "o", Hint = "TRAIN TWO-HEADED ~!OGRE", ForUnit = {"unit-orc-barracks"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-ogre-mage", Action = "train-unit", Value = "unit-ogre-mage", Key = "o", Hint = "TRAIN ~!OGRE MAGE", ForUnit = {"unit-orc-barracks"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-zeppelin", Action = "train-unit", Value = "unit-zeppelin", Key = "z", Hint = "BUILD GOBLIN ~!ZEPPELIN", ForUnit = {"unit-alchemist"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-goblin-sappers", Action = "train-unit", Value = "unit-goblin-sappers", Key = "s", Hint = "TRAIN GOBLIN ~!SAPPERS", ForUnit = {"unit-alchemist"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-death-knight", Action = "train-unit", Value = "unit-death-knight", Key = "t", Hint = "~!TRAIN DEATH KNIGHT", ForUnit = {"unit-temple-of-the-damned"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-dragon", Action = "train-unit", Value = "unit-dragon", Key = "d", Hint = "BUILD ~!DRAGON", ForUnit = {"unit-dragon-roost"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-orc-oil-tanker", Action = "train-unit", Value = "unit-orc-oil-tanker", Key = "o", Hint = "BUILD ~!OIL TANKER", ForUnit = {"unit-orc-shipyard"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-orc-destroyer", Action = "train-unit", Value = "unit-orc-destroyer", Key = "d", Hint = "BUILD ~!DESTROYER", ForUnit = {"unit-orc-shipyard"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-orc-transport", Action = "train-unit", Value = "unit-orc-transport", Key = "t", Hint = "BUILD ~!TRANSPORT", ForUnit = {"unit-orc-shipyard"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-giant-turtle", Action = "train-unit", Value = "unit-orc-submarine", Key = "g", Hint = "BUILD ~!GIANT TURTLE", ForUnit = {"unit-orc-shipyard"} } ) DefineButton( { Pos = 5, Level = 0, Icon = "icon-ogre-juggernaught", Action = "train-unit", Value = "unit-ogre-juggernaught", Key = "j", Hint = "BUILD ~!JUGGERNAUHGT", ForUnit = {"unit-orc-shipyard"} } ) if (extensions) then ----------------------------------------------------- DefineButton( { Pos = 6, Level = 0, Icon = "icon-orc-ship-haul-oil", Action = "harvest", Key = "h", Hint = "SET ~!HAUL OIL", ForUnit = {"unit-orc-shipyard"} } ) ----------------------------------------------------- end DefineButton( { Pos = 1, Level = 0, Icon = "icon-orc-guard-tower", Action = "upgrade-to", Value = "unit-orc-guard-tower", Key = "g", Hint = "UPGRADE TO ~!GUARD TOWER", ForUnit = {"unit-orc-watch-tower"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-orc-cannon-tower", Action = "upgrade-to", Value = "unit-orc-cannon-tower", Key = "c", Hint = "UPGRADE TO ~!CANNON TOWER", ForUnit = {"unit-orc-watch-tower"} } ) -- ships ---------------------------------------------------------------------- DefineButton( { Pos = 1, Level = 0, Icon = "icon-orc-ship-move", Action = "move", Key = "m", Hint = "~!MOVE", ForUnit = {"unit-orc-oil-tanker", "unit-orc-submarine", "unit-ogre-juggernaught", "unit-orc-destroyer", "unit-orc-transport"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-orc-ship-armor1", Action = "stop", Key = "s", Hint = "~!STOP", ForUnit = {"unit-orc-oil-tanker", "unit-orc-submarine", "unit-ogre-juggernaught", "unit-orc-destroyer", "unit-orc-transport"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-orc-unload", Action = "unload", Key = "u", Hint = "~!UNLOAD", ForUnit = {"unit-orc-transport"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-orc-oil-platform", Action = "build", Value = "unit-orc-oil-platform", Key = "b", Hint = "~!BUILD OIL PLATFORM", ForUnit = {"unit-orc-oil-tanker"} } ) DefineButton( { Pos = 5, Level = 0, Icon = "icon-orc-ship-haul-oil", Action = "harvest", Key = "h", Hint = "~!HAUL OIL", ForUnit = {"unit-orc-oil-tanker"} } ) DefineButton( { Pos = 6, Level = 0, Icon = "icon-orc-ship-return-oil", Action = "return-goods", Key = "g", Hint = "RETURN WITH ~!GOODS", ForUnit = {"unit-orc-oil-tanker"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-orc-ship-cannon1", Action = "attack", Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-orc-submarine", "unit-ogre-juggernaught", "unit-orc-destroyer"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-orc-ship-cannon2", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-orc-ship-cannon1"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-orc-submarine", "unit-ogre-juggernaught", "unit-orc-destroyer"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-orc-ship-cannon3", Action = "attack", Allowed = "check-upgrade", AllowArg = {"upgrade-orc-ship-cannon2"}, Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-orc-submarine", "unit-ogre-juggernaught", "unit-orc-destroyer"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-orc-patrol-naval", Action = "patrol", Key = "p", Hint = "~!PATROL", ForUnit = {"unit-orc-submarine", "unit-ogre-juggernaught", "unit-orc-destroyer"} } ) if (extensions) then do DefineButton( { Pos = 7, Level = 0, Icon = "icon-orc-ship-move", Action = "move", Key = "m", Hint = "SET ~!MOVE", ForUnit = {"unit-orc-shipyard"} } ) DefineButton( { Pos = 8, Level = 0, Icon = "icon-orc-ship-armor1", Action = "stop", Key = "z", Hint = "SET ~!ZTOP", ForUnit = {"unit-orc-shipyard"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-orc-ship-cannon1", Action = "attack", Key = "e", Hint = "S~!ET ATTACK", ForUnit = {"unit-orc-shipyard"} } ) end end -- upgrades ------------------------------------------------------------------- DefineButton( { Pos = 1, Level = 0, Icon = "icon-battle-axe2", Action = "research", Value = "upgrade-battle-axe1", Allowed = "check-single-research", Key = "w", Hint = "UPGRADE ~!WEAPONS (Damage +2)", ForUnit = {"unit-orc-blacksmith"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-battle-axe3", Action = "research", Value = "upgrade-battle-axe2", Allowed = "check-single-research", Key = "w", Hint = "UPGRADE ~!WEAPONS (Damage +2)", ForUnit = {"unit-orc-blacksmith"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-orc-shield2", Action = "research", Value = "upgrade-orc-shield1", Allowed = "check-single-research", Key = "s", Hint = "UPGRADE ~!SHIELDS (Armor +2)", ForUnit = {"unit-orc-blacksmith"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-orc-shield3", Action = "research", Value = "upgrade-orc-shield2", Allowed = "check-single-research", Key = "s", Hint = "UPGRADE ~!SHIELDS (Armor +2)", ForUnit = {"unit-orc-blacksmith"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-catapult1", Action = "research", Value = "upgrade-catapult1", Allowed = "check-single-research", Key = "c", Hint = "UPGRADE ~!CATAPULT (Damage +15)", ForUnit = {"unit-orc-blacksmith"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-catapult2", Action = "research", Value = "upgrade-catapult2", Allowed = "check-single-research", Key = "c", Hint = "UPGRADE ~!CATAPULT (Damage +15)", ForUnit = {"unit-orc-blacksmith"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-throwing-axe2", Action = "research", Value = "upgrade-throwing-axe1", Allowed = "check-single-research", Key = "u", Hint = "~!UPGRADE THROWING AXE (Damage +1)", ForUnit = {"unit-troll-lumber-mill"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-throwing-axe3", Action = "research", Value = "upgrade-throwing-axe2", Allowed = "check-single-research", Key = "u", Hint = "~!UPGRADE THROWING AXE (Damage +1)", ForUnit = {"unit-troll-lumber-mill"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-berserker", Action = "research", Value = "upgrade-berserker", Allowed = "check-single-research", Key = "b", Hint = "TROLL ~!BERSERKER TRAINING", ForUnit = {"unit-troll-lumber-mill"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-berserker-scouting", Action = "research", Value = "upgrade-berserker-scouting", Allowed = "check-single-research", Key = "s", Hint = "BERSERKER ~!SCOUTING (Sight:9)", ForUnit = {"unit-troll-lumber-mill"} } ) DefineButton( { Pos = 5, Level = 0, Icon = "icon-light-axes", Action = "research", Value = "upgrade-light-axes", Allowed = "check-single-research", Key = "a", Hint = "RESEARCH LIGHTER ~!AXES (Range +1)", ForUnit = {"unit-troll-lumber-mill"} } ) DefineButton( { Pos = 6, Level = 0, Icon = "icon-berserker-regeneration", Action = "research", Value = "upgrade-berserker-regeneration", Allowed = "check-single-research", Key = "r", Hint = "BERSERKER ~!REGENERATION", ForUnit = {"unit-troll-lumber-mill"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-ogre-mage", Action = "research", Value = "upgrade-ogre-mage", Allowed = "check-single-research", Key = "m", Hint = "UPGRADES OGRES TO ~!MAGES", ForUnit = {"unit-altar-of-storms"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-bloodlust", Action = "research", Value = "upgrade-bloodlust", Allowed = "check-single-research", Key = "b", Hint = "RESEARCH ~!BLOODLUST", ForUnit = {"unit-altar-of-storms"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-runes", Action = "research", Value = "upgrade-runes", Allowed = "check-single-research", Key = "r", Hint = "RESEARCH ~!RUNES", ForUnit = {"unit-altar-of-storms"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-haste", Action = "research", Value = "upgrade-haste", Allowed = "check-single-research", Key = "h", Hint = "RESEARCH ~!HASTE", ForUnit = {"unit-temple-of-the-damned"} } ) DefineButton( { Pos = 3, Level = 0, Icon = "icon-skeleton", Action = "research", Value = "upgrade-raise-dead", Allowed = "check-single-research", Key = "r", Hint = "RESEARCH ~!RAISE DEAD", ForUnit = {"unit-temple-of-the-damned"} } ) DefineButton( { Pos = 4, Level = 0, Icon = "icon-whirlwind", Action = "research", Value = "upgrade-whirlwind", Allowed = "check-single-research", Key = "w", Hint = "RESEARCH ~!WHIRLWIND", ForUnit = {"unit-temple-of-the-damned"} } ) DefineButton( { Pos = 5, Level = 0, Icon = "icon-unholy-armor", Action = "research", Value = "upgrade-unholy-armor", Allowed = "check-single-research", Key = "u", Hint = "RESEARCH ~!UNHOLY ARMOR", ForUnit = {"unit-temple-of-the-damned"} } ) DefineButton( { Pos = 6, Level = 0, Icon = "icon-death-and-decay", Action = "research", Value = "upgrade-death-and-decay", Allowed = "check-single-research", Key = "d", Hint = "RESEARCH ~!DEATH AND DECAY", ForUnit = {"unit-temple-of-the-damned"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-orc-ship-cannon2", Action = "research", Value = "upgrade-orc-ship-cannon1", Allowed = "check-single-research", Key = "c", Hint = "UPGRADE ~!CANNONS (Damage +5)", ForUnit = {"unit-orc-foundry"} } ) DefineButton( { Pos = 1, Level = 0, Icon = "icon-orc-ship-cannon3", Action = "research", Value = "upgrade-orc-ship-cannon2", Allowed = "check-single-research", Key = "c", Hint = "UPGRADE ~!CANNONS (Damage +5)", ForUnit = {"unit-orc-foundry"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-orc-ship-armor2", Action = "research", Value = "upgrade-orc-ship-armor1", Allowed = "check-single-research", Key = "a", Hint = "UPGRADE SHIP ~!ARMOR (Armor +5)", ForUnit = {"unit-orc-foundry"} } ) DefineButton( { Pos = 2, Level = 0, Icon = "icon-orc-ship-armor3", Action = "research", Value = "upgrade-orc-ship-armor2", Allowed = "check-single-research", Key = "a", Hint = "UPGRADE SHIP ~!ARMOR (Armor +5)", ForUnit = {"unit-orc-foundry"} } )