-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- scripts.lua - The craft configuration language. -- -- (c) Copyright 2005 by Jimmy Salmon -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- -- $Id: scripts.lua 1486 2007-01-14 19:38:00Z jsalmon3 $ -- Set the unit type graphics to the correct tileset table.foreach(UnitTypeFiles, function(k, v) DefineUnitType(k, {Image = {"file", v[tileset]}}) end) -- Fix critters sounds and name local CritterNames = { summer = "Pig", winter = "Seal", wasteland = "Pig", swamp = "Warthog", } local CritterSounds = { summer = "sheep-selected", winter = "seal-selected", wasteland = "pig-selected", swamp = "warthog-selected", } DefineUnitType("unit-critter", { Name = CritterNames[tileset] }) MapSound("critter-selected", CritterSounds[tileset]) -- Icon and construction graphics also depend on the tileset Load("scripts/icons.lua") Load("scripts/constructions.lua") if (GetPlayerData(GetThisPlayer(), "RaceName") == "human") then Load("scripts/human/ui.lua") elseif (GetPlayerData(GetThisPlayer(), "RaceName") == "orc") then Load("scripts/orc/ui.lua") end